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Bust-A-Move - Deluxe - ULUS10057
#1
Bust A Move Deluxe

http://www.youtube.com/watch?v=MD06GrtCR...re=related
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#2
r2143: broken.
Code:
18667 [Emu] INFO  runtime - Using Compiler
18884 [user_main] INFO  compiler - Replacing CodeBlock at 0x08812214 by Native Code 'strlen'
18895 [user_main] INFO  compiler - Replacing CodeBlock at 0x0880FB80 by Native Code 'memset'
18910 [user_main] INFO  compiler - Replacing CodeBlock at 0x08816938 by Native Code 'nop'
18971 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=d
18972 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=0, SceUID=0xE
19010 [user_main] INFO  compiler - Replacing CodeBlock at 0x0885E2A0 by Native Code 'nop'
19036 [user_main] INFO  stdout - sceUtilityLoadNetModule(SCE_UTILITY_NET_MODULE_COMMON) failed. ret = 0x1e
20044 [user_main] INFO  stdout - sceUtilityLoadNetModule(SCE_UTILITY_NET_MODULE_COMMON) failed. ret = 0xf0000
21051 [user_main] INFO  stdout - sceUtilityLoadNetModule(SCE_UTILITY_NET_MODULE_COMMON) failed. ret = 0xf0000
22058 [user_main] INFO  stdout - sceUtilityLoadNetModule(SCE_UTILITY_NET_MODULE_COMMON) failed. ret = 0xf0000
23065 [user_main] INFO  stdout - sceUtilityLoadNetModule(SCE_UTILITY_NET_MODULE_COMMON) failed. ret = 0xf0000
24071 [user_main] INFO  stdout - sceUtilityLoadNetModule(SCE_UTILITY_NET_MODULE_COMMON) failed. ret = 0xf0000
36329 [user_main] INFO  stdout - sceUtilityLoadNetModule(SCE_UTILITY_NET_MODULE_COMMON) failed. ret = 0xf0000
37336 [user_main] INFO  stdout - sceUtilityLoadNetModule(SCE_UTILITY_NET_MODULE_COMMON) failed. ret = 0xf0000
38168 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
38168 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
38169 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
38185 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
38185 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
38186 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
38202 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
38202 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
38204 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
38219 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
38219 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
38219 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
38236 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
38236 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
38237 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
38253 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
38253 [user_main] DEBUG controller - Controller Event on Up(Up): 0,000000
38254 [user_main] DEBUG controller - Unknown Keyboard Controller Event on Up(Up): 0,000000
38254 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
38256 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
38270 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
38270 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
38271 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
38287 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
38287 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
38288 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
38304 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
38304 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
38305 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
38321 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
38321 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
38321 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
38338 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
38338 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
38338 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
38342 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
38342 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
38343 [user_main] INFO  stdout - sceUtilityLoadNetModule(SCE_UTILITY_NET_MODULE_COMMON) failed. ret = 0xf0000
38345 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=5000, callbacks=false
38345 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
38346 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
38351 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'user_main(Status PSP_THREAD_READY, Wait None)' after reschedule
38351 [user_main] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=a name:'user_main'
38352 [user_main] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=1000000, callbacks=true
38352 [user_main] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=1000000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'
38352 [user_main] DEBUG hle.ThreadManForUser - Context switching to 'idle0(Status PSP_THREAD_READY, Wait None)' after reschedule
38355 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
38355 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
38355 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
38372 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
38372 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
38372 [user_main] DEBUG hle.ThreadManForUser - End of Interrupt
38389 [user_main] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
38389 [user_main] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
....
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#3
(05-21-2011, 09:24 PM)raziel1000 Wrote: r2143: broken.
Code:
19036 [user_main] INFO  stdout - "(SCE_UTILITY_NET_MODULE_COMMON) failed. ret = 0x1e
Very strange because the Jpcsp implementation should also display an INFO message "IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON", but this message is missing...

Could you post a complete DEBUG log (including compiler messages) up to the first message with "IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON"?

Thanks!
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#4
(05-22-2011, 07:54 PM)gid15 Wrote:
(05-21-2011, 09:24 PM)raziel1000 Wrote: r2143: broken.
Code:
19036 [user_main] INFO  stdout - "(SCE_UTILITY_NET_MODULE_COMMON) failed. ret = 0x1e
Very strange because the Jpcsp implementation should also display an INFO message "IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON", but this message is missing...

Could you post a complete DEBUG log (including compiler messages) up to the first message with "IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON"?

Thanks!

The complete DEBUG log.


Attached Files
.rar   log DEBUG bust a move r2143.rar (Size: 37.11 KB / Downloads: 161)
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#5
(05-22-2011, 08:53 PM)raziel1000 Wrote: The complete DEBUG log.
The log level for the compiler was only INFO (probably set manually in your LogSettings.xml). Could you also set it to DEBUG?
The calls to sceUtilityLoadNetModule were not included into the profiler.txt Sad
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#6
(05-22-2011, 08:58 PM)gid15 Wrote:
(05-22-2011, 08:53 PM)raziel1000 Wrote: The complete DEBUG log.
The log level for the compiler was only INFO (probably set manually in your LogSettings.xml). Could you also set it to DEBUG?
The calls to sceUtilityLoadNetModule were not included into the profiler.txt Sad

yep it was set to info Undecided


Attached Files
.rar   LOG_DEBUG_2.rar (Size: 101.1 KB / Downloads: 139)
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#7
Ok, this is really odd...
There are simply no calls to sceUtilityLoadNetModule. The game is making an assumption based on a memory read value and calling stdout because of that.
My guess is that this may be related to a syscall inside a VBLANK, since the printed error code is 0x1E.

EDIT: Oh no. I think I may have found out the issue with this one.
I've tested this game myself, but the game is running perfectly under Java 1.6. Same doesn't happen under 1.7.
Looks like the VBLANK execution is much faster under 1.7, which is getting in the way of regular code compilation. Undecided
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#8
using r 3199
still goes ingame
no problems so far
here is an info log


Attached Files
.zip   log.zip (Size: 84.07 KB / Downloads: 155)
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