Bust-A-Move - Deluxe - ULUS10057
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05-21-2011, 09:24 PM
r2143: broken.
Code: 18667 [Emu] INFO runtime - Using Compiler
05-22-2011, 07:54 PM
(05-21-2011, 09:24 PM)raziel1000 Wrote: r2143: broken.Very strange because the Jpcsp implementation should also display an INFO message "IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON", but this message is missing... Could you post a complete DEBUG log (including compiler messages) up to the first message with "IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON"? Thanks!
05-22-2011, 08:53 PM
(This post was last modified: 05-22-2011, 08:54 PM by raziel1000.)
(05-22-2011, 07:54 PM)gid15 Wrote:(05-21-2011, 09:24 PM)raziel1000 Wrote: r2143: broken.Very strange because the Jpcsp implementation should also display an INFO message "IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON", but this message is missing... The complete DEBUG log.
05-22-2011, 08:58 PM
05-22-2011, 09:08 PM
(05-22-2011, 08:58 PM)gid15 Wrote:(05-22-2011, 08:53 PM)raziel1000 Wrote: The complete DEBUG log.The log level for the compiler was only INFO (probably set manually in your LogSettings.xml). Could you also set it to DEBUG? yep it was set to info
Ok, this is really odd...
There are simply no calls to sceUtilityLoadNetModule. The game is making an assumption based on a memory read value and calling stdout because of that. My guess is that this may be related to a syscall inside a VBLANK, since the printed error code is 0x1E. EDIT: Oh no. I think I may have found out the issue with this one. I've tested this game myself, but the game is running perfectly under Java 1.6. Same doesn't happen under 1.7. Looks like the VBLANK execution is much faster under 1.7, which is getting in the way of regular code compilation. |
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