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Ys SEVEN - US - ULUS10551
#31
i tried before, no special settings same as you Darth1701.
hyakki,i don't change my config,only on media.
but no screen at all.
try with Jpcsp r2090 still same.
also disable Media Engine + SonicStage still same.

Code:
888 [GUI] INFO  emu - Java version: 1.6.0_24 (1.6.0_24-b07)
889 [GUI] INFO  emu - Jpcsp v0.6 2090
890 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10551
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = Ys SEVEN
USE_USB = 0
probably homebrew? false
904 [GUI] INFO  emu - Loading global compatibility settings:
904 [GUI] INFO  emu - Configuration / Region
904 [GUI] INFO  emu -     Language                                 [???]
905 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
905 [GUI] INFO  emu -     Daylight savings:                        [Off]
906 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
906 [GUI] INFO  emu -     Time format:                             [24H]
906 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
907 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
907 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
907 [GUI] INFO  emu -     Nickname:                                []
908 [GUI] INFO  emu - Configuration / Video
908 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
908 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
908 [GUI] INFO  emu -     [ ] Use vertex cache
909 [GUI] INFO  emu -     [ ] Use shaders (experimental)
909 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
909 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
910 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
910 [GUI] INFO  emu -     [ ] Enable saving GE screen to Textures instead of Memory
910 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
910 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
911 [GUI] INFO  emu - Configuration / Audio
911 [GUI] INFO  emu -     [ ] Disable audio threads
911 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
911 [GUI] INFO  emu -     [ ] Disable audio blocking
912 [GUI] INFO  emu - Configuration / Memory
912 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
912 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
913 [GUI] INFO  emu - Configuration / Media
913 [GUI] INFO  emu -     [X] Use Media Engine
913 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
914 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
914 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
914 [GUI] INFO  emu - Configuration / Compiler
914 [GUI] INFO  emu -     [X] Use compiler (dynarec)
915 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
915 [GUI] INFO  emu -     [3000] Maximum method size
915 [GUI] INFO  emu - Configuration / Crypto
915 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
916 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
916 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
916 [GUI] INFO  ge - Only GE Graphics: false
916 [GUI] INFO  hle.sceMpeg - Media Engine enabled
941 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
941 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
942 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
942 [GUI] INFO  memory - Ignore invalid memory access: false
1120 [GUI] INFO  emu - Unrecognized file format
1121 [GUI] INFO  emu - File magic 00 00 00 00
1262 [GUI] INFO  emu - Found ModuleInfo name:'kernel' version:0101 attr:00000000 gp:08a7ef50
1265 [GUI] INFO  emu - Found 206 unresolved imports
1266 [GUI] INFO  emu - 206 NIDS mapped
1337 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
1511 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
1533 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
1553 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
1568 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
1590 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
1695 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
1808 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
1857 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
1925 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
1946 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
1968 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
1984 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
2000 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
2017 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
2031 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
2048 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
2049 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2093 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2093 [GUI] INFO  ge - OpenGL version: 3.3.10600 Compatibility Profile Context
2094 [GUI] INFO  ge - Shading Language version: 3.30
2094 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2094 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
2101 [GUI] INFO  ge - Using VBO
4030 [root] WARN  hle - Unsupported syscall 20EE SysMemUserForUser_35669D4C 06020010 09FFFE00 00000000
4131 [user_main] INFO  stdout - ModuleSize = 723712
4140 [user_main] INFO  stdout - //----------------------------------------------//
4146 [user_main] INFO  stdout - //                                              //
4152 [user_main] INFO  stdout - // YamanekoCoreSystem Init                      //
4158 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=e
4234 [user_main] INFO  stdout - //                                              //
4241 [user_main] INFO  stdout - // YamanekoFileSystem Init                      //
4266 [user_main] INFO  stdout - //                                              //
4274 [user_main] INFO  stdout - // YamanekoGraphicSystem Init Start...          //
4283 [user_main] INFO  stdout - //     Texture Manager Format Finished...       //
4305 [user_main] INFO  stdout - //     Memory Format Finished...                //
4320 [GUI] WARN  ge - Unimplemented VSCX: coordX=0
4321 [GUI] WARN  ge - Unimplemented VSCY: coordY=0
4321 [GUI] WARN  ge - Unimplemented VSCZ: coordZ=0
4321 [GUI] WARN  ge - Unimplemented VTCS: coordS=0.0
4321 [GUI] WARN  ge - Unimplemented VTCT: coordT=0.0
4322 [GUI] WARN  ge - Unimplemented VTCQ: coordQ=0.0
4322 [GUI] WARN  ge - Unimplemented VCV: colorR=0, colorG=0, colorB=0
4322 [GUI] WARN  ge - Unimplemented VAP: alpha=0, prim_type=0
4322 [GUI] WARN  ge - Unimplemented VFC: fog=0
4322 [GUI] WARN  ge - Unimplemented VSCV: colorR2=0, colorG2=0, colorB2=0
4322 [GUI] WARN  hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0)
4348 [GUI] INFO  hle.sceDisplay - hleDisplaySetGeBuf ok (4000000,512,1)
4360 [user_main] INFO  stdout - //     Draw Format Finished...                  //
4366 [user_main] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=31
4379 [user_main] INFO  stdout - // Yamaneko All Green                           //
4386 [user_main] INFO  stdout - //                                              //
4392 [user_main] INFO  stdout - //----------------------------------------------//
4457 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data.lst flags = 1 permissions = 03567
4506 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 03567
4550 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0e420_size0x204991 flags = 1 permissions = 03567
4573 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
4682 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
4791 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
4900 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
5009 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
5118 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
5227 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
5336 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
5445 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
5554 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
5663 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
5772 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
5881 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
5990 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
6099 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
6208 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
6317 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
6426 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
6535 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
6644 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
6753 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
6862 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
6971 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
7080 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
7189 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
7298 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
7406 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
7515 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
7624 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
7733 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
7842 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
7951 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
8060 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
8169 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
8278 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
8387 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
8496 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
8605 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
8714 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
8823 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
8932 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
9039 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
9148 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
9257 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
9366 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
9475 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
9584 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
9693 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
9802 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
9911 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
10020 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
10128 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
10237 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
10346 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
10455 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
10564 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
10671 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
10780 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
10889 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
10998 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
11107 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
11216 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
11325 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
11432 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
11541 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
11650 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
11759 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
11868 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
11977 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
12086 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
12195 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
12303 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
12412 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
12521 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
12630 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
12739 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
12848 [user_main] WARN  hle.IoFileMgrForUser - hleIoRead - uid 3d data is outside of ram 0x90 - 0x2281c240
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
Reply
#32
(04-18-2011, 08:12 AM)dista_bagus Wrote: i tried before, no special settings same as you Darth1701.
hyakki,i don't change my config,only on media.
but no screen at all.
try with Jpcsp r2090 still same.
also disable Media Engine + SonicStage still same.

Hmm, I really don't know why.
Maybe this is different:
- I decrypted the EBOOT.BIN on the PSP and exchanged it in the ISO. Maybe you used the JPCSP decryption and there is some error in the decryption process (I'm too lazy to rip the game again to test it)
- I use the "default" font files provided with JPCSP (Actually the setting is not even necessary for the game), maybe you used some other/different font files?
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#33
Code:
4457 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data.lst flags = 1 permissions = 03567
4506 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 03567
4550 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0e420_size0x204991 flags = 1 permissions = 03567
It looks like this game is using a file list (data.lst) probably storing the sector offsets of its files. The files are then accessed directly using sce_lbnXXXX_sizeXXXX. For such games, it is crucial to not move the files inside the ISO. This might happen when decrypting the EBOOT.BIN and replacing it inside the ISO. But this is just my guess...
Reply
#34
Hello Really Need Help From Pros =_=
When Play Using PSP Everything Go Perfect But I try Using JPCSP v2096 it Say "patch module Prometheus Loader detected ! Patch files are not supported by JPCSP." Then I Re-Edit the CSO Using UMDGen.v4 " Change EBOOT.OLD->EBOOT.BIN then EBOOT.BIN->EBOOT.OLD(Not Remove cuz of Backup)..
When I Run The Game.... Game Is Running But Intro movie That Adol on the Ship Is Not Out It mean (Black Screen). Just Hear Music And Sound Of Sea.but BUt Adol And Dogi Talk is Out.The GAme not Moving =_=.
BUT When I used Original One That was Japan Version Without Edit ISO The Game Work Well...
Using Same Setting From the First Comment....
Reply
#35
(10-28-2010, 12:45 AM)Darth1701 Wrote:
(10-28-2010, 12:18 AM)n2t1210 Wrote: Wait, so that means I have to own a PSP to re-rip the UMD ??? If a don't have the to, then plz explain how to do it ( I'm totally new in JPCSP )

Correct! If you don't own the game it's piracy. If you own the game ('own' here means you go in a store and buy the game for real not download it from the internet!) but you don't own a PSP you still have a problem in decrypting the eboot.bin.

why it is when I try to run the game its suddenly pause, please help me ??
I already removed the prometheus patch.
Reply
#36
that cus your game be a pirate one. ya need to buy a landlubber version. arr.
Reply
#37
(05-23-2011, 05:13 AM)serio Wrote: that cus your game be a pirate one. ya need to buy a landlubber version. arr.

please help T_T , I already generate a new using UMDGen , and when i run the game It is stuck at "Now Loading" screen , how will I get pass into this??
Please upload me a Snapshot at main menu screen (SaveState) please?? Big Grin
Reply
#38
(05-23-2011, 07:31 AM)deathmoon78 Wrote:
(05-23-2011, 05:13 AM)serio Wrote: that cus your game be a pirate one. ya need to buy a landlubber version. arr.

please help T_T , I already generate a new using UMDGen , and when i run the game It is stuck at "Now Loading" screen , how will I get pass into this??
Please upload me a Snapshot at main menu screen (SaveState) please?? Big Grin

One word: sector
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#39
(05-23-2011, 02:05 PM)Darth1701 Wrote:
(05-23-2011, 07:31 AM)deathmoon78 Wrote:
(05-23-2011, 05:13 AM)serio Wrote: that cus your game be a pirate one. ya need to buy a landlubber version. arr.

please help T_T , I already generate a new using UMDGen , and when i run the game It is stuck at "Now Loading" screen , how will I get pass into this??
Please upload me a Snapshot at main menu screen (SaveState) please?? Big Grin

One word: sector

Please explain it to me , I really want to play ys seven ,plssssss ... T_T
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#40
then just buy the game and a psp. the emulator's still pretty buggy because a lot of the hardware/firmware is still not understood completely, and the game probably won't play accurately, without some sound and with occasional lock ups and with low speed.
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