06-01-2011, 06:19 AM
Not much you can do except to upgrade your hardware.
Dai-2-Ji Super Robot Taisen Z Hakai-hen - ULJS00379
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06-01-2011, 06:19 AM
Not much you can do except to upgrade your hardware.
06-09-2011, 12:06 AM
I recently upgraded to r2168 with the hope the text outlines may be fixed. I was wrong, but the game does seem to feel faster and maybe it is a placebo, but it feels like it looks better also. The big thing though is those crushing 1 FPS slowdowns during menus seem to have significantly decreased. The bad news is that the colored areas showing where you can move and attack no longer appear... I have tried many different options and nothing brought them back.
Anyone else have similar results?
06-11-2011, 08:43 AM
I get the error message "HLE Function xxx(xxx) not activated by default for Firmware Version NNN".
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06-11-2011, 10:23 AM
06-11-2011, 10:49 AM
(06-11-2011, 10:23 AM)gid15 Wrote:fixed(06-11-2011, 08:43 AM)l2sp Wrote: I get the error message "HLE Function xxx(xxx) not activated by default for Firmware Version NNN".Is it fixed in r2178? ![]()
06-14-2011, 06:24 PM
(06-09-2011, 12:06 AM)killsion Wrote: I recently upgraded to r2168 with the hope the text outlines may be fixed. I was wrong, but the game does seem to feel faster and maybe it is a placebo, but it feels like it looks better also. The big thing though is those crushing 1 FPS slowdowns during menus seem to have significantly decreased. The bad news is that the colored areas showing where you can move and attack no longer appear... I have tried many different options and nothing brought them back. To show the colored valid moving range in r2168 , you should turn on the option: "Enable the shader implementation for the "Stencil Test" But the menu will be blur with several overlapped afterimage. I use the older R2163 , although the color of text is not as clean as r2168 , but the FPS is good and every thing , include the colored area of valid moving range is correct. ps. turns on video option: Only GE graphics Use shaders Disable UBO Enable saving GE screen to Textures instead of Memory Enable Dynamic shader generation.
06-14-2011, 08:00 PM
(06-14-2011, 06:24 PM)ETK Wrote: To show the colored valid moving range in r2168 , you should turn on theCould you try again with r2187 and post a log file at INFO level, with screenshots showing the display problems? Thanks!
06-15-2011, 01:24 AM
(06-14-2011, 08:00 PM)gid15 Wrote:(06-14-2011, 06:24 PM)ETK Wrote: To show the colored valid moving range in r2168 , you should turn on theCould you try again with r2187 and post a log file at INFO level, with screenshots showing the display problems? Here you go. Similar settings to ETK with the exception that I also had Color Mask enabled. The other problems include FPS slowdown during menus and voice files (AT3) not being played. In regards to the latter I can hear the voices when I decrypt the files with my PSP but it doesn't sound "right" - the voices sound very low and out of tune for some reason when used in JPCSP.
06-16-2011, 03:18 PM
Jpcsp r2188
if VGA ATI, setting Video: 1.Use shaders + Enable the shader implementation for the "Stencil Test" on pic1 graphic issue, but on pic2 moving range visible. 2.Use shaders + Enable the shader implementation for the "Stencil Test" + Disable UBO on main menu at battle graphic issue(pic3), on main menu same at pic1 & moving range visible. 3.Enable the shader implementation for the "Stencil Test" at main menu & main menu at battle normal only problem is moving range not visible. log1 => setting Video 1 log2 => setting Video 2 log3 => setting Video 3 haven't tried it with ATI Catalyst Drivers 11.6
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
06-17-2011, 04:46 AM
tried it with ATI Catalyst Drivers 11.6 still same as above.
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
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