12-01-2012, 05:15 AM
I checked 2748-2772 still nothing...
Corpse Party - [NPUH10117]
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12-01-2012, 05:15 AM
I checked 2748-2772 still nothing...
Tested latest SVN build, r2908. Audio still not properly looping. I also noticed that it doesn't play the right audio, it plays the audio from the previous scene; for example, it plays the character introductions music when you gain control at the start of chapter 1, and it doesn't play that properly either. I'm just wondering if the cause of this audio problem has already been identified or something I should post a log file about to get some developer interest.
Also odd, the opening video only shows up for me in software rendering mode (but this has always happened), otherwise audio plays on black screen. EDIT: Alright, here's some INFO dumps from the logger and observations: I let the game run through it's intro movie, waited at the menu until it went back through the intro movie to the menu, and waited, and so on. Each time, I copied the relevant Menu audio INFO level entry: First playthrough: 123262 [CWave::MainProc] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09E29180, readSize=0x8000, bufferSize=0x56494, fileSize=0x56494 185889 [CWave::MainProc] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09E29180, readSize=0x10000, bufferSize=0x56494, fileSize=0x56494 278606 [CWave::MainProc] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09E29180, readSize=0x8000, bufferSize=0x56494, fileSize=0x56494 324347 [CWave::MainProc] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09E29180, readSize=0x8000, bufferSize=0x56494, fileSize=0x56494 In my observations, when the readSize was larger, a longer portion of the audio played before looping. Second playthrough: 28627 [CWave::MainProc] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09E29180, readSize=0x8000, bufferSize=0x56494, fileSize=0x56494 70618 [CWave::MainProc] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09E11100, readSize=0x10000, bufferSize=0x56494, fileSize=0x56494 135833 [CWave::MainProc] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09E25B80, readSize=0x8000, bufferSize=0x56494, fileSize=0x56494 208615 [CWave::MainProc] INFO hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x09E25B80, readSize=0x8000, bufferSize=0x56494, fileSize=0x56494 This time the buffer switched for some odd reason. bufferSize and fileSize stayed the same. Observations regarding readSize were confirmed.
12-12-2012, 09:55 PM
r2927
Intro video is now playing properly. no more flickering video
Try Out JPCSP Launcher v1.8.0.4 | How to post a log
12-12-2012, 11:14 PM
(12-12-2012, 09:55 PM)hyakki Wrote: r2927I can confirm this. Probably the PSMF changes. Also I figured out that the opening video wasn't working due to Intel's terrible implementation of OpenGL on my integrated graphics card. Forcing the java.exe process to use my NVIDIA card made the video appear again. Onwards to the audio issues!
12-20-2012, 01:36 PM
r2932
info log with compiler and hle.sceAtrac3plus set to debug. Might provide info on the audio cutoff issue...
Try Out JPCSP Launcher v1.8.0.4 | How to post a log
I was thinking... with the release of the sequel in America, we could revive some interest in fixing the audio issues in this game! They're probably the same reason why BGM doesn't work properly in Book of Shadows as well, so that's two games with one fix.
01-25-2013, 06:43 AM
Can someone please please please tell me where can I download Corpse Party for jpcsp please? I can't find it anywhere!
01-25-2013, 08:44 AM
psn network.
02-21-2013, 05:25 PM
Hi,
It's ok now (r2984) for Book of Shadows but for this game, BGM loops and voices cut if it is too long. (original iso) It was not the same problem. Only me? (strange one month without complains...) Thx
04-02-2013, 07:42 PM
Source patch for fixing some/all sound issues in Corpse Party:
http://code.google.com/p/jpcsp/issues/detail?id=347 (It should fix sound playing/looping issues, but someone in this thread also said something about the wrong sound being played and if they were correct, this patch might not fix that) |
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