06-01-2011, 04:33 PM
Hangs up if you try to start 2nd battle.
Log note: only saving to GE screen to textures enabled... Disable it too?
Log note: only saving to GE screen to textures enabled... Disable it too?
Tactics Ogre: Let Us Cling Together - ULUS10565
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06-01-2011, 04:33 PM
Hangs up if you try to start 2nd battle.
Log note: only saving to GE screen to textures enabled... Disable it too?
06-07-2011, 02:24 AM
I can't seem to get the game to get past the first load screens. It freezes right up to where the title screen should start. Any help? Using 2166
06-09-2011, 03:23 AM
nvm got it to work by enabling audio threads. however i get disappearing characters now.
06-11-2011, 11:22 AM
The game works quite fast ~60 FPS
But strange text & crash when entering Almorica castle r2177 log is quite long had it running till crash o.o
06-19-2011, 04:34 PM
(06-11-2011, 11:22 AM)BetaRage Wrote: The game works quite fast ~60 FPS This is what appears on my screen when the game crashes at Almorica: Running Jpcsp 32bit... java.lang.ArrayIndexOutOfBoundsException: 268435455 at _S1_3_8A364AC.s(_S1_3_8A364AC.java:116) at _S1_3_880A944.s(_S1_3_880A944.java:72) at _S1_3_880A074.s(_S1_3_880A074.java:108) at _S1_3_88B56E0.s(_S1_3_88B56E0.java:240) at _S1_3_88B6054.s(_S1_3_88B6054.java:520) at _S1_3_88B3DC0.s88b3f4c(_S1_3_88B3DC0.java:400) at _S1_3_88B3DC0.s(_S1_3_88B3DC0.java:396) at _S1_3_887DB04.s(_S1_3_887DB04.java:108) at _S1_3_887D9F0.s(_S1_3_887D9F0.java:64) at _S1_3_887D9F0.exec(_S1_3_887D9F0.java) at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1 16) at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154) at _S1_3_887D9A4.s(_S1_3_887D9A4.java:72) at _S1_3_887DBA4.s(_S1_3_887DBA4.java:80) at _S1_3_8808348.s8808544(_S1_3_8808348.java:512) at _S1_3_8808348.s(_S1_3_8808348.java:508) at _S1_3_8808348.exec(_S1_3_8808348.java) at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1 16) at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195) at _S1_3_88071D8.s(_S1_3_88071D8.java:200) at _S1_3_8804074.s(_S1_3_8804074.java:116) at _S1_3_880422C.s(_S1_3_880422C.java:284) at _S1_3_880422C.exec(_S1_3_880422C.java) at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java: 701) at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51) Also, on world map and at edit screen the fps drops to 15~20. It's only with me?
06-30-2011, 06:52 PM
I have low fps when in world map or in equipament screen, this would be the emulator or my specs ?
e7500 3.5ghz 4gb ram ddr2 800 XFX XXX 8800 GS 384mb
07-11-2011, 02:49 AM
(This post was last modified: 07-11-2011, 02:49 AM by LibertyRansom.)
Interesting. I have a Mac that can dual boot in Windows XP.
I've tried running 2211 in Windows XP and the Text is readable and fine. However the game bugs out when I select a charchter to move. The image like slices in half, and I can't really see what's going on, it's like the image starts to lock up or freeze, although I can still kinda play. However running in MAC OSX using version 2211, The text is all blank squares and I can't read anything Just figured I'd mention that.
07-26-2011, 08:21 AM
07-26-2011, 08:38 AM
(07-26-2011, 08:21 AM)dicky Wrote:(02-18-2011, 03:07 PM)hyakki Wrote: r1993 idiot
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
The game is no longer playable after Almorica castle... :S
(07-28-2011, 11:59 PM)xMichaelx Wrote: 76389 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2b, status=PSP_GE_LIST_END_REACHED, pc=0x08B7D9D0, stall=0x00000000] The game is playable (bit slow on menus) but that happens when entering in Almorica... I´m going to upload a video! |
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