This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 37 Vote(s) - 3.92 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Crisis Core: Final Fantasy VII - ULUS10336
I play Crisis Core in French on ULES01045 / JPCSP 2187

I've an ATi so i've checked these video settings :
- Only GE graphhics (not recommended for homebrew)
- Use vertex cache
- Enable saving GE screen to Textures instead of Memory

Game is workin fine,
Only 8-10 fps during fight.
Around 30 fps during scene or zack's move.
I use antialiasing x8 and resize video x3
Reply
Question: What is anti-aliasing for, anyway?
Reply
(06-16-2011, 01:48 AM)TenyumeKasumi Wrote: Question: What is anti-aliasing for, anyway?

It makes the jagged lines around 3d models smoother and more realistic.
Funny thing, I spend more time on the forum instead of on emulators Tongue

Reply
Is there any way to prevent random hangs occuring in the game? After I say 10-15 minutes of playing music goes on but the game hangs. It's quite annoying and it's ruining the fun.
Im playing on 2188 with settings:
Only GE graphics
Use vertex cache
Use shaders
Use a geometry shader for 2d rendering
Enable saving GE screen to textures...
Enable dynamic shader generation

Use media engine and sonicstage
Use compiler (seto to 500)

My rig is:
c2d e7300 3.9 ghz
geforce 8600gt
2gb ram
Reply
Ok I solved the problem myself, unticking vertex cache did the trick.
Reply
the resizing thing is really nice without speed loss for me
by the way is opengl acceleration for java enabled? sorry for doubting
Reply
(06-16-2011, 02:02 AM)Kai3213 Wrote:
(06-16-2011, 01:48 AM)TenyumeKasumi Wrote: Question: What is anti-aliasing for, anyway?

It makes the jagged lines around 3d models smoother and more realistic.

Ohh, I get it... Thanks! Is it a setting I can enable in the emulator? I don't see it anywhere..
Reply
(06-19-2011, 03:22 PM)TenyumeKasumi Wrote:
(06-16-2011, 02:02 AM)Kai3213 Wrote:
(06-16-2011, 01:48 AM)TenyumeKasumi Wrote: Question: What is anti-aliasing for, anyway?

It makes the jagged lines around 3d models smoother and more realistic.

Ohh, I get it... Thanks! Is it a setting I can enable in the emulator? I don't see it anywhere..

It's under the display tab of the config menu. I don't think it works quite yet ( from my experience ) so you'll have to config you graphics card manually to do that.
Funny thing, I spend more time on the forum instead of on emulators Tongue

Reply
Hey can someone help me with the config please I can't get the game to go over 4fps and if I change the config i get an error and the game wont load what can i do??    
Reply
(06-19-2011, 03:32 PM)Kai3213 Wrote:
(06-19-2011, 03:22 PM)TenyumeKasumi Wrote:
(06-16-2011, 02:02 AM)Kai3213 Wrote:
(06-16-2011, 01:48 AM)TenyumeKasumi Wrote: Question: What is anti-aliasing for, anyway?

It makes the jagged lines around 3d models smoother and more realistic.

Ohh, I get it... Thanks! Is it a setting I can enable in the emulator? I don't see it anywhere..

It's under the display tab of the config menu. I don't think it works quite yet ( from my experience ) so you'll have to config you graphics card manually to do that.

Well, I tried turning it on on my graphics card (ATI) and JPCSP basically super lagged and crashed when I tried to load a game. I tried turning on JPCSP's antialiasing. The colours turned real bright and something was up with the shadows (it made 3D look like 2D).

So I reverted back to no antialiasing in the end. But thanks for your explanation! Big Grin
Reply


Forum Jump:


Users browsing this thread: 76 Guest(s)