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Digimon World Re:Digitize - NPJH50588
to check your java version go to control panel & you should see a java logo, click that & a small window will open.. you'll see there, the list of java installed and/or enabled.. just uncheck the version you want disabled..
as i mentioned on my post, it's recommended to install java 7

http://www.emunewz.net/forum/showthread....ght=java+7
OS: Windows XP SP3
CPU: Intel Core 2 Duo 2.93Ghz
VIDCARD: GeForce 7500 GT
RAM: 2GB
JAVA: 6_38 & 7 (both installed but only 7 is enabled)
JPCSP: Rev. 2968
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hmmm...Hi again ,anyone tried if Wireless battle works in this game on Jpcsp?

As I got from this topic : http://www.emunewz.net/forum/showthread.php?tid=82023

the Emulator plays Multiplayer by default in Local Networks right? I don't have one ,But if it was LOCAL then using hamachi is Ok right?
https://secure.logmein.com/products/hama...tures.aspx

anyone tried multiplayer with ReBig Grinigitize ?
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In case you're still wondering about the game freezing mostly on battles, I found out the reason. It has to do with the Disable Optimized Vertex Reading Info option activated.

I unchecked that option and the game not only stopped freezing but I also gained better performance too.

I will attach my video configuration screenshot. also my Computer specs are the following:

Pentium 4 HT 3.2 Ghz (I know it is kinda old but it still defends itself Big Grin)
2 GB DDR2 RAM
Ati Radeon 3650 HD 512 MB

And here is my video configuration on JPCSP build 2984 (the latest SVN at http://buildbot.orphis.net/jpcsp/ at the moment I typed this post):

   

This configuration also gained me better performance on Digimon Adventure RPG game, but in some areas the cut scenes aren't visible, but that gets fixed by re-enabling the Disable Optimized Vertex Reading Info option when the cut scene (video) is playing and after it disabling it to recover the good perfomance.
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I just want to update that the game still has the same "sprite" problems (in addition to having clock and damage value problems) in rev 3022. It's really unfortunate because the game is completely playable from emulation standpoint but not seeing the damage done to you or done by you breaks the game and that alone makes the game unplayable.
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(03-10-2013, 06:55 AM)hs101 Wrote: I just want to update that the game still has the same "sprite" problems (in addition to having clock and damage value problems) in rev 3022. It's really unfortunate because the game is completely playable from emulation standpoint but not seeing the damage done to you or done by you breaks the game and that alone makes the game unplayable.

Download revision 3033, that has the sprite problem fixed, which also affected the clock and the damage values, and not only that, the video when you start a new game, now plays perfectly, here is two screenshots I just got with revision 3033:

   
   

I play in full screen, that's why the image resolution is big, but as you can see, the game now is in full order, so I think now we can move this game to the fully playable section Smile
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(03-12-2013, 08:49 PM)LPatamon Wrote:
(03-10-2013, 06:55 AM)hs101 Wrote: I just want to update that the game still has the same "sprite" problems (in addition to having clock and damage value problems) in rev 3022. It's really unfortunate because the game is completely playable from emulation standpoint but not seeing the damage done to you or done by you breaks the game and that alone makes the game unplayable.

Download revision 3033, that has the sprite problem fixed, which also affected the clock and the damage values, and not only that, the video when you start a new game, now plays perfectly, here is two screenshots I just got with revision 3033:




I play in full screen, that's why the image resolution is big, but as you can see, the game now is in full order, so I think now we can move this game to the fully playable section Smile

The game sprites are indeed fixed. Thanks for all who are involved Big Grin
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a part of the fix was reverted in 3034, check if it still works there just to be sure.
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The sprites still function correctly as of r3034.
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I can confirm that too. Sprites and the video that appears when you start a new game all work on r3034. guess the culprit was the instruction VIDT.[spt] which didn't got reverted on r3034, only the VMIDT.[spt] one got reverted ^^

Edit: just in case, here confirming the game still works without problems on r3040 ^^
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I need help each time I try to open the game this happens
http://prntscr.com/yadjy
I don't know whats wrong the fps is low
black secreen and when I try to open another game critical error check console for details
plz help

I need help the game won't work baclk screen with a low fps 1
and If i try to load it again or the cube thing it will just give me critical error what shoudl I do ?
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