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I tested jpcsp rev 3015. The bug has been fixed already
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same with me
cutscenes are slow
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The cutscenes are slow for me too; I think it's a problem everyone has, something about sloppy coding. You can get them to move much faster by setting Frameskip to 30 FPS (and you can watch them on YouTube anyway).
I was wondering if anyone's had success with finding settings that allow you to run the game for hours at a stretch; I keep getting java.lang.ArrayIndexOutOfBoundsException in the middle of the Labyrinth. I've tried most versions from 2927 to 3040 and most of the different garbage collectors without much success, although G1C and Aggressive Heap+Parallel have been the most successful. Increasing the PermGen size has helped up to a point, but for this last run I set it to 16384 MB and it crashed anyway. I'm fine with a slight hit to FPS (thing doesn't stably run over 20 FPS anyway) or periodic freezing up as long as the emulator won't crash after three or four hours of use.
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There's a very strange bug.
I'm using PSN Dissidia on my Vita (<-!!!)
JPCSP perfecrly reads my savegame files transferred from vita to PC as ULES01505 saves, but when I try to transfer saves (of course with some gameplay changes made in emulator) back from JPCSP to Vita, I get "Corrupted data".
PLS, can anybody do something with this in next builds?
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You said the saves read fine, so I doubt this is the issue, but do you have JPCSP set to handle savedata in crypto mode? I had to set that to use save files and friend cards downloaded off the Internet; if I didn't I got a "save data is corrupt" error.