Tested on JPCSP r3055 x64. The game doesn't work on older releases (pre 3000).
Framerate: Variable, during conversations can go up to 90, gameplay around 30 or less, fights 15+. Using clock speed at 300% (improves things a bit).
EDIT: Video added; log added but I wasn't able to replicate the text issue. The music stops working during more or less long fights, as soon as the fight ends, it works ok again.
03-18-2013, 12:47 PM (This post was last modified: 03-18-2013, 01:26 PM by Luin.)
(03-18-2013, 10:02 AM)ryustylish Wrote: No problems with load or save games. The game just asked the first time to create the save file, then it saves and loads the game automatically.
Yeah same with me, though the next time i loaded the game, it told me the save's damaged.
Will try 64 bit version to see if it works
Edit: Huh, loading of save data works in the 64-bit version. Wasn't expecting that...
03-18-2013, 02:06 PM (This post was last modified: 03-18-2013, 02:51 PM by Lunedi.)
I don't Know why, but the game doesn't start :/
-My Config-
Video Tab:
Use vertex cache - ON
Use shaders - ON
Enable Saving GE screen to textures instead Memory - ON
Enable dynamic shader generation - ON
Another Options - OFF
Audio Tab:
All Options - Off
Memory Tab:
Two Options - ON
Media Tab:
Use Media Engine - ON
Decode Audio files with Sonicstage - ON
Compiler Tab:
Use compiler (dynarec) - ON
Max Method Size - 50
Another Options in the Emu:
-Anti-alising - x16
-Filter - Anisotropic
Test:
[youtube]wKzTN6Y5pss[/youtube]
Can someone help me?
Cya~
My PC:
AMD Athlon 64 X2 Dual Core 5200+
2,6 GHz 2 GB de RAM
Video NVIDIA GeForce 9600 GT 1 GB
S.O WinXP SP3 (Shadow Lite) x86
03-18-2013, 02:28 PM (This post was last modified: 03-18-2013, 02:52 PM by RandSergeant.)
Version of JPCSP : 3055 ( as of March 17th ) x32 for Windows
Sonic Stage : Present
At first I had problem of the red font, like some of you said
What I did is : Move away SAO file, delete the JPCSP file, then re-extract it ( i kept the .rar file ), then move back SAO file in it
Problem identified : Not enough memory space in the disk ( when I got stuck at the red fonts, I went and check my disk space, from 2GB free to xx MB left ) [ Not confirmed whether it's solution or not ]
the problem i'm having now is this :
*EDIT : The opening video is okay, but then the gameplay get veeery laggy ( and for some reason, the reaction is like, lag [ slow ] )
**EDIT2 : Set skip time frame to 30, and clock time to 300%, the gameplay got a little faster, but still... duh
(03-18-2013, 02:06 PM)Lunedi Wrote: I don't Know why, but the game doesn't start :/
-My Config-
Video Tab:
Use vertex cache - ON
Use shaders - ON
Enable Saving GE screen to textures instead Memory - ON
Enable dynamic shader generation - ON
Another Options - OFF
Audio Tab:
All Options - Off
Memory Tab:
Two Options - ON
Media Tab:
Use Media Engine - ON
Decode Audio files with Sonicstage - ON
Compiler Tab:
Use compiler (dynarec) - ON
Max Method Size - 50
Another Options in the Emu:
-Anti-alising - x16
-Filter - Anisotropic
Test:
[youtube]wKzTN6Y5pss[/youtube]
Can someone help me?
Cya~
For some reason, when you set anti aliasing above 4x the game doesn't boot.
(03-18-2013, 02:28 PM)RandSergeant Wrote: Version of JPCSP : 3055 ( as of March 17th ) x32 for Windows
Sonic Stage : Present
At first I had problem of the red font, like some of you said
What I did is : Move away SAO file, delete the JPCSP file, then re-extract it ( i kept the .rar file ), then move back SAO file in it
Problem identified : Not enough memory space in the disk ( when I got stuck at the red fonts, I went and check my disk space, from 2GB free to xx MB left ) [ Not confirmed whether it's solution or not ]
the problem i'm having now is this :
*EDIT : The opening video is okay, but then the gameplay get veeery laggy ( and for some reason, the reaction is like, lag [ slow ] )
**EDIT2 : Set skip time frame to 30, and clock time to 300%, the gameplay got a little faster, but still... duh
03-19-2013, 02:03 AM (This post was last modified: 03-19-2013, 02:13 AM by Luin.)
Temporary fix for the disappearing font problem:
Just restart Jpcsp and the font should appear again, it can disappear again after a while or entering a new area (seems more likely in town than out at the field) though.
Edit: Using the Gate to warp also seems to cause the missing font problem to occur
03-19-2013, 12:15 PM (This post was last modified: 03-19-2013, 12:36 PM by RandSergeant.)
I disabled Software Rendering, and now the graphic is fine
The problem now is, the scenes are.... skipping?
There's no conversation text or window, after changing Skip Frame from None to any of them, the scenes keep blinking
Nothing wrong with the game play ( except i need to run it at 200% or 300% speed )