This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 4 Vote(s) - 4.25 Average
  • 1
  • 2
  • 3
  • 4
  • 5
New AMD/ATI drivers bug identified: workaround in r2015
#51
What about 11.5 drivers?
Reply
#52
AMD Catalyst 11.5a Hotfix

[Image: 115a.png]

Build Info:
8.85.6-110505a-118668E
DriverVer=05/05/2011, 8.850.6.0000 (RC1)
Sign Date: May 6 (AMD)

AMD Catalyst™ Driver 11.5a Hotfix Feature:
*Includes performance optimizations and resolves various quality issues for the upcoming release of Brink™
*Resolves transcoding video lagging issues seen when converting multiple H.264 clips to MPEG2 Blu-ray video
*Resolves the intermittent mouse cursor lag issue seen by some users
*Resolves intermittent flickering issues seen in the following applications in a system using an *AMD Radeon™ HD 6600 series graphics card with DDR3 memory and running in DirectX® 9 mode:
-Civilization 5
-Dead Rising 2
-Fallout 3
-Mafia 2
-NBA 2010
-ShenGuiChuanQi
-Starcraft 2
-Warcraft III
-World of Warcraft


Download:
http://support.amd.com/us/kbarticles/Pag...otfix.aspx

MobilityMod Windows 7/Vista
http://www.mediafire.com/?rgmf0d5r892czeo
Reply
#53
It's good but it depends too about the OS. there are differences between xp, vista and 7 too with this same version ...
Reply
#54
hello, some progress in this area? because shaders increase speed in most games, but only nvidia users can use it without glitches Sad
Reply
#55
(07-12-2011, 12:26 PM)darkcloudl Wrote: hello, some progress in this area? because shaders increase speed in most games, but only nvidia users can use it without glitches Sad

Not much progress, 11.6 should have been better but it did not solve my problems so waiting for 11.7 Sad
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#56
for me 11.6 killed my fps in lots of games so waiting for 11.7
CPU: Intel C2D E8500 @4.2 GHZ GPU: MSI Radeon 6870 Twin Frozr II 1024MB (920/1050)
RAM: 2x2GB Corsair Dominator DDR2-1066 5-5-5-15
Reply
#57
(07-12-2011, 04:55 PM)andutrache Wrote: for me 11.6 killed my fps in lots of games so waiting for 11.7

Same here Sad
CPU: AMD Athlon 64 Dual-Core 7850 2.80 GHz RAM: 4GB VGA: ATI Radeon 4850HD 512MB/256bit
Reply
#58
same here too.
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
Reply
#59
Upgraded my ati card to sapphire hd 6770 .. Too nice card

using 11.6 too

very slow at gow ghost of sparta

waiting for 11.7 may solve that Sad
Reply
#60
I was able to have a short test phase with an AMD card and Catalyst 11.6: I also had a big performance drop when using shaders alone, but combined with dynamic shaders, the performance was back to normal speed. Anyone also having this behavior?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


Forum Jump:


Users browsing this thread: 17 Guest(s)