(05-08-2011, 08:56 PM)l2sp Wrote: jpcsp 2110 windows x86 for Hatsune Miku Project Diva 2
download:
http://www.mediafire.com/?jgy1e6awfl2aoly
...
change code:
jpcsp\src\jpcsp\HLE\modules150\sceGe_user.java
Greetings. I downloaded, made these changes, and compiled the new
jpcsp 2211, and the game works with some optimizations and a higher fps rate and being able to maximize the screen with no dropped frames. The version you have linked did not have any playable resizing functions.
Sadly, I am finding certain audio problems, such as when the audio is supposed to generate silence (during a loading screen or a pause), it appears the audio generates a noise. I'm not exactly familiar with the audio routines of this emulator, but it is similar when a game crashes on the Wii. The audio is a loud and sharp piercing noise of the last audio I'm guessing that was in the stream and isn't being released.
Another quirk to this new compile is when scrolling up and down the menus, Miku no longer zooms in or out. I do not know if this should or should not happen because I have not seen actual gameplay on the PSP, but the menu does scroll smoother with less dropped frames because of it.
I was wondering where the audio files might be handled of an older release or the 2110 release provided so I may swap the source and inject them into this 2211 build.
A funny thing about the build itself: I can not run it outside of Netbeans. Every time I attempt to run the program using the batch file, I receive this error:
"Exception in thread "main" java.lang.NoClassDefFoundError: org/lwjgl/opengl/AWTGLCanvas"
and ends with
"Could not find the main class: jpcsp.MainGUI. Program will now exit."
Could I get any help? Thanks.
Attached are screenshots of the emulator running full-screened at about 130fps during gameplay and higher at the main menu with the Anisotropic filter on.
EDIT: The game does freeze if it attempts to load the intro video.
EDIT2: Running the game on a freshly hacked PSP GO, the Vocaloids are not supposed to zoom in and out during the menu screens.
EDIT3: Apparently the zooming is done with the joystick and not the D-Pad. It's my own fault for mapping both keys to the D-Pad of the controller I was using.