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Final Fantasy IV Complete Collection - ULUS10560
(04-21-2011, 03:30 AM)hyakki Wrote: now Playable in r2175

Tested Game setting w/ Nvidia video card
Specific notes for this game:
Video card also needs to support modern shaders for text to work correctly. (Geforce 6 or newer)

Settings last updated for r2490
Code:
|Video|
[ ] Disable VBO (automatically disabled if not supported)
[ ] Only GE graphics (not recommended for homebrew)
[ ] Use vertex cache
[x] Use shaders (experimental)
[x] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[ ] Enable the shader implementation for the 'Stencil Test' (more accurate but slower)
[ ] Enable the shader implementation for the 'Color Mask' (more accurate but slower)
[ ] Disable optimized Vertexlnfo reading (may improve compatibility)
[ ] Use Software Rendering (very experimental, not yet complete, slow)

|Memory|
[x] Ignore invalid memory access (not recommended for test reports, but improves performance)!
[ ] Ignore unmapped imports (not recommended)

|Media|
[x] Use Media Engind
[ ] Extract media files to tmp folder
[x] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
[ ] Use debug font (disable flashO fonts)

|Compiler|
[x] Use compiler (dynarec)
[ ] Output profiler into to profiler.txt (only for compiler)
[100] Maximum method size


|Crypto|
[ ] Extract decrypted EBOOT.BIN files to the TMP folder
[ ] Handle SAVEDATA in crypto mode
[ ] Extract original PGD files to the TMP folder

|Display|
Anti-aliasing: [OFF]
Resolution: [Native]
[ ] Start JPCSP in Full-Screen Exdusive Mode in the following runs

Legend
[ ] = Unchecked
[x] = Checked
[!] = Optional, use at own risk (possibly a speedup, can cause crashes / bugs, disable this first if you run into problems)

[Image: 331dgzd.jpg][Image: fdd9a1.jpg]
[Image: 2ufdcmo.jpg][Image: a3pi4l.jpg]
[Image: 28v3h9v.jpg][Image: 24vr8qw.jpg]

may I ask? Why I cant play ff 4 the after years mode?? But I can play the ordinary one

can u give me the link to download r2175?
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may I ask, why my ff4 got hank??
Reply
Could someone with a completely working jpcsp and final fantasy 4 collector edition zip there whole system and put it up here to download. No matter what I do I cant save my game. It also freezes right when I get to the leviathan cut scene.
Reply
i use jpcsp3085

it can not play

this is log

2047 [Emu] INFO runtime - Using Compiler
2109 [main_thread] INFO hle - Ignore Unmapped Imports enabled
2109 [main_thread] WARN hle - IGNORING: Unmapped import at 0x08804A78 [0x1C90BECB] Module 'SystemCtrlForKernel' - $a0=0x08804114 $a1=0x09FBFED0 $a2=0xDEADBEEF
2109 [main_thread] WARN hle - IGNORING: Unmapped import at 0x08804A70 [0xA1A78C58] Module 'ModuleMgrForKernel' - $a0=0x08804D3C $a1=0x00000000 $a2=0x00000000
2125 [main_thread] WARN hle.ModuleMgrForUser - sceKernelStartModule - unknown module UID 0x0

thanks

i use jpcsp2540

it can not play

this is log

3235 [Emu] INFO runtime - Using Compiler
3266 [main_thread] INFO hle - Ignore Unmapped Imports enabled
3266 [main_thread] WARN hle - IGNORING: Unmapped import at 0x08804A78 [0x1C90BECB] Module 'SystemCtrlForKernel' - 08804114 09fbfed0 0000001a
3266 [main_thread] WARN hle - IGNORING: Unmapped import at 0x08804A70 [0xA1A78C58] Module 'ModuleMgrForKernel' - 08804d3c 00000000 00000000
3266 [main_thread] WARN hle.ModuleMgrForUser - sceKernelStartModule - unknown module UID 0x0


thanks

i use jpcsp2932

it also can not play

this is log...

2891 [Emu] INFO runtime - Using Compiler
3016 [main_thread] INFO hle - Ignore Unmapped Imports enabled
3016 [main_thread] WARN hle - IGNORING: Unmapped import at 0x08804A78 [0x1C90BECB] Module 'SystemCtrlForKernel' - $a0=0x08804114 $a1=0x09FBFED0 $a2=0xDEADBEEF
3031 [main_thread] WARN hle - IGNORING: Unmapped import at 0x08804A70 [0xA1A78C58] Module 'ModuleMgrForKernel' - $a0=0x08804D3C $a1=0x00000000 $a2=0x00000000
3047 [main_thread] WARN hle.ModuleMgrForUser - sceKernelStartModule - unknown module UID 0x0

thanks
Reply
post the whole log, not just a small snippet. there might be more info that's needed before those lines.
Reply
I take a search.Find that need rename EBOOT.LLD to play this game
(04-02-2013, 06:34 PM)mdkwa Wrote: i use jpcsp3085

it can not play

this is log

2047 [Emu] INFO runtime - Using Compiler
2109 [main_thread] INFO hle - Ignore Unmapped Imports enabled
2109 [main_thread] WARN hle - IGNORING: Unmapped import at 0x08804A78 [0x1C90BECB] Module 'SystemCtrlForKernel' - $a0=0x08804114 $a1=0x09FBFED0 $a2=0xDEADBEEF
2109 [main_thread] WARN hle - IGNORING: Unmapped import at 0x08804A70 [0xA1A78C58] Module 'ModuleMgrForKernel' - $a0=0x08804D3C $a1=0x00000000 $a2=0x00000000
2125 [main_thread] WARN hle.ModuleMgrForUser - sceKernelStartModule - unknown module UID 0x0

thanks
Reply
Ive got a question. Where would you type in a new code. I found this code and wondering if it would work to fix my in game save problem
https://github.com/hrydgard/ppsspp/blob/...oaders.cpp
Any advice would be greatly appreciated.
Reply
(05-28-2011, 07:48 AM)gid15 Wrote:
Code:
sceUtilityMsgDialogInitStart result 0x00000000 mode PSP_UTILITY_MSGDIALOG_MODE_ERROR errorValue 0x80110327 message '' options 0x00000000 buttonPressed 0x00000000
sceUtilityMsgDialogInitStart result 0x00000000 mode PSP_UTILITY_MSGDIALOG_MODE_ERROR errorValue 0x80110327 message '' options 0x00000000 buttonPressed 0x00000000
sceUtilityMsgDialogInitStart result 0x00000000 mode PSP_UTILITY_MSGDIALOG_MODE_ERROR errorValue 0x80110327 message '' options 0x00000000 buttonPressed 0x00000000
...
Any improvement in r2155?

So how do I type this in, or where do you type this in. It would be great to get this game to save. Thanks in advance you guys.
Reply
According #406
save issue is making the save on an older build (build 2957 works fine and is mistakenly announced as 2927 on the official website) and taking it to the newer build.
Reply
(04-05-2013, 03:48 AM)sum2012 Wrote: According #406
save issue is making the save on an older build (build 2957 works fine and is mistakenly announced as 2927 on the official website) and taking it to the newer build.
You my good sir are amazing. I can finally play final fantasy IV. Thank you so much
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