This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 8 Vote(s) - 3.88 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tactics Ogre: Let Us Cling Together - ULUS10565
#41
Hangs up if you try to start 2nd battle.


Log note: only saving to GE screen to textures enabled... Disable it too?


Attached Files
.rar   log.rar (Size: 1.66 KB / Downloads: 162)
Reply
#42
I can't seem to get the game to get past the first load screens. It freezes right up to where the title screen should start. Any help? Using 2166
Reply
#43
nvm got it to work by enabling audio threads. however i get disappearing characters now.
Reply
#44
The game works quite fast ~60 FPS

But strange text & crash when entering Almorica castle

r2177

log is quite long had it running till crash o.o


Attached Files
.rar   log.rar (Size: 7.31 KB / Downloads: 170)
Reply
#45
(06-11-2011, 11:22 AM)BetaRage Wrote: The game works quite fast ~60 FPS

But strange text & crash when entering Almorica castle

r2177

log is quite long had it running till crash o.o

This is what appears on my screen when the game crashes at Almorica:

Running Jpcsp 32bit...
java.lang.ArrayIndexOutOfBoundsException: 268435455
at _S1_3_8A364AC.s(_S1_3_8A364AC.java:116)
at _S1_3_880A944.s(_S1_3_880A944.java:72)
at _S1_3_880A074.s(_S1_3_880A074.java:108)
at _S1_3_88B56E0.s(_S1_3_88B56E0.java:240)
at _S1_3_88B6054.s(_S1_3_88B6054.java:520)
at _S1_3_88B3DC0.s88b3f4c(_S1_3_88B3DC0.java:400)
at _S1_3_88B3DC0.s(_S1_3_88B3DC0.java:396)
at _S1_3_887DB04.s(_S1_3_887DB04.java:108)
at _S1_3_887D9F0.s(_S1_3_887D9F0.java:64)
at _S1_3_887D9F0.exec(_S1_3_887D9F0.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:154)
at _S1_3_887D9A4.s(_S1_3_887D9A4.java:72)
at _S1_3_887DBA4.s(_S1_3_887DBA4.java:80)
at _S1_3_8808348.s8808544(_S1_3_8808348.java:512)
at _S1_3_8808348.s(_S1_3_8808348.java:508)
at _S1_3_8808348.exec(_S1_3_8808348.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_3_88071D8.s(_S1_3_88071D8.java:200)
at _S1_3_8804074.s(_S1_3_8804074.java:116)
at _S1_3_880422C.s(_S1_3_880422C.java:284)
at _S1_3_880422C.exec(_S1_3_880422C.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
701)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)


Also, on world map and at edit screen the fps drops to 15~20. It's only with me?
Reply
#46
I have low fps when in world map or in equipament screen, this would be the emulator or my specs ?

e7500 3.5ghz
4gb ram ddr2 800
XFX XXX 8800 GS 384mb
Reply
#47
Interesting. I have a Mac that can dual boot in Windows XP.

I've tried running 2211 in Windows XP and the Text is readable and fine. However the game bugs out when I select a charchter to move. The image like slices in half, and I can't really see what's going on, it's like the image starts to lock up or freeze, although I can still kinda play.

However running in MAC OSX using version 2211, The text is all blank squares and I can't read anything Just figured I'd mention that. Smile
Reply
#48
(02-18-2011, 03:07 PM)hyakki Wrote: r1993
game has font/text problems (mostly missing), but main game appears playable.
Unfortunately I haven't had much free time to get into this game yet. so i only tested until the first battle.

attached info log

where i can download tht game? thx
Reply
#49
(07-26-2011, 08:21 AM)dicky Wrote:
(02-18-2011, 03:07 PM)hyakki Wrote: r1993
game has font/text problems (mostly missing), but main game appears playable.
Unfortunately I haven't had much free time to get into this game yet. so i only tested until the first battle.

attached info log

where i can download tht game? thx

idiot
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
Reply
#50
The game is no longer playable after Almorica castle... :S
(07-28-2011, 11:59 PM)xMichaelx Wrote: 76389 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2b, status=PSP_GE_LIST_END_REACHED, pc=0x08B7D9D0, stall=0x00000000]
76400 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2b, status=PSP_GE_LIST_END_REACHED, pc=0x08B7D9D0, stall=0x00000000]
76411 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2b, status=PSP_GE_LIST_END_REACHED, pc=0x08B7D9D0, stall=0x00000000]
76422 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2b, status=PSP_GE_LIST_END_REACHED, pc=0x08B7D9D0, stall=0x00000000]
76433 [GUI] ERROR ge - Waiting too long on an END command, aborting the list PspGeList[id=0x2b, status=PSP_GE_LIST_END_REACHED, pc=0x08B7D9D0, stall=0x00000000]
76433 [GUI] ERROR ge - Aborting current list processing due to too many errors

The game is playable (bit slow on menus) but that happens when entering in Almorica... I´m going to upload a video!
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)