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Dissidia 012: Duodecim Final Fantasy - ULES01505
#81
havent tried this game on the new revs, but on the old dissidia not much improvement, been playing the settings on the launcher, still dont have improvements, hopefully this game will be faster for my pc with the new revs.
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#82
i have finished the story mode Smile..., the stages that you get full frame:

1 - Planet Core
2 - Kefka Tower
3 - Lunar Subterane
4 - Pandemonium top floor
5 - Mt. whatever
6 - The rift

playable ones, but the game is a little slower
1 - Dream's End ( the slowest of the 3)
2 - World of Darkness ( full frame only on the edges of the stage)
3 - Cristal World (almost full frame)

Slowest ones and sadly the ones that the game use the most in story mode
1 - chaos old shrine
2 - Sky Fortress Bahamuth


there's some stages that i don't tried yet ^^
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#83
Yippee! With Rev 2232, Duodecim is a lot of fun to play. WTF?! On older revs, the first Dissidia was the fastest one, but now Duodecim really got some nice speed boost. My only regret is that Duodecim don't recognize my Dissidia save file... I want MY Terra back, lol. And when a victory occurs, there's no music (victory fanfare, you know) and voice over at all. ???
CPU: AMD Athlon 64 Dual-Core 7850 2.80 GHz RAM: 4GB VGA: ATI Radeon 4850HD 512MB/256bit
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#84
(07-26-2011, 03:06 PM)megaten666 Wrote: And when a victory occurs, there's no music (victory fanfare, you know) and voice over at all. ???

Yes, there are all the normal sounds, fanfare, victory, voices, etc, try reinstalling sonic stage 4.3 Smile
People in videogames are blind

Dark Devils Translations team
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#85
after few battle game speed start decreasing and keep pausing . can i know what setting should i change? mine setting was -Xms 512 32 bit rescodecachesize 160 max permsize 300 useSSE99 +user concMarkkSweepGC +UserParNewGC +CMSClassUnloading Enabled Use Ge,vertex,shader,geometry shader ,enable saving ge .Ignore Invalid memory access usemediaengine decode audio usenon-native fonts and 100 max method size .some 1 help pls .
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#86
(07-31-2011, 12:30 PM)jasongoh92 Wrote: after few battle game speed start decreasing and keep pausing . can i know what setting should i change? mine setting was -Xms 512 32 bit rescodecachesize 160 max permsize 300 useSSE99 +user concMarkkSweepGC +UserParNewGC +CMSClassUnloading Enabled Use Ge,vertex,shader,geometry shader ,enable saving ge .Ignore Invalid memory access usemediaengine decode audio usenon-native fonts and 100 max method size .some 1 help pls .

I had the speed drop problem using an early revision. With the latest one, you should run it fine. The best settings for me with Hyakki's launcher are:
- in hyakki's launcher i just choosed a profile with the most fitting setting for my PC
- enabled GE screen
- save GE screen to texture instead of memory
- max method size: 100

I think everything else is optional and may cause lower FPS. However, there is a new problem, after a few battle, Duodecim just freezes. If you load the game, about 40 minutes of gameplay needed to trigger this bug. Hopefully, future revs fix this.

PS: I'm using an ATI card. If you use Nvidia, you may experience something else with my settings, not sure, but there's a possibility. Anyway, give it a shot Smile
CPU: AMD Athlon 64 Dual-Core 7850 2.80 GHz RAM: 4GB VGA: ATI Radeon 4850HD 512MB/256bit
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#87
I experience a NullPointerException when starting up the game with dynamic shader generating enabled on r2239. My system:

Intel Corei5 480M @ 2.67 ghz
4 GB DDR3 RAM
AMD Radeon HD6370M 512MB
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#88
(08-01-2011, 10:58 AM)Naridar Wrote: I experience a NullPointerException when starting up the game with dynamic shader generating enabled on r2239. My system:

Intel Corei5 480M @ 2.67 ghz
4 GB DDR3 RAM
AMD Radeon HD6370M 512MB
Could you post a log file? and also the complete error message for NullPointerException...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#89
Here's the exact nullpointerexception message:

Exception in thread "GUI" java.lang.NullPointerException
at jpcsp.graphics.RE.REShader.enableClientState(REShader.java:739)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.enableClientState(BaseRenderingEngineProxy.java:527)
at jpcsp.graphics.RE.StateProxy.enableClientState(StateProxy.java:534)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.enableClientState(BaseRenderingEngineProxy.java:527)
at jpcsp.graphics.RE.BaseRenderingEngineProxy.enableClientState(BaseRenderingEngineProxy.java:527)
at jpcsp.graphics.textures.GETexture.copyTextureToScreen(GETexture.java:219)
at jpcsp.graphics.textures.GETexture.copyTextureToScreen(GETexture.java:172)
at jpcsp.HLE.modules150.sceDisplay.loadGEToScreen(sceDisplay.java:1009)
at jpcsp.HLE.modules150.sceDisplay.hleDisplaySetGeBuf(sceDisplay.java:764)
at jpcsp.HLE.modules150.sceDisplay.hleDisplaySetGeBuf(sceDisplay.java:644)
at jpcsp.graphics.VideoEngine.updateGeBuf(VideoEngine.java:5694)
at jpcsp.graphics.VideoEngine.executeCommandEND(VideoEngine.java:2411)
at jpcsp.graphics.VideoEngine.executeCommand(VideoEngine.java:1086)
at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:818)
at jpcsp.graphics.VideoEngine.update(VideoEngine.java:523)
at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1347)
at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
at sun.awt.RepaintArea.updateComponent(Unknown Source)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.awt.EventQueue$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(UnknownSource)
at java.security.AccessControlContext$1.doIntersectionPrivilege(UnknownSource)
at java.awt.EventQueue$2.run(Unknown Source)
at java.awt.EventQueue$2.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.AccessControlContext$1.doIntersectionPrivilege(UnknownSource)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)

as for the log files, log.html is empty, only LogSettings.xml and profiler.txt contain something. I've attached profiler, and here's the xml (as it's not allowed for attachment):

<?xml version='1.0' encoding='UTF-8' ?>
<!DOCTYPE log4j:configuration SYSTEM 'log4j.dtd'>

<log4j:configuration>

<appender name='JpcspAppender' class='jpcsp.log.TextPaneAppender'>
<layout class='org.apache.log4j.PatternLayout'>
<param name='ConversionPattern' value='%r [%t] %-5p %c - %m%n' />
</layout>
</appender>
<appender name='HTMLAppender' class='org.apache.log4j.FileAppender'>
<param name='File' value='log.html' />
<param name='Append' value='false' />
<layout class='jpcsp.log.HTMLLayout'>
<param name='Title' value='Jpcsp log file' />
</layout>
</appender>
<appender name='ProfilerTxtAppender' class='org.apache.log4j.FileAppender'>
<param name='File' value='profiler.txt' />
<param name='Append' value='false' />
<layout class='org.apache.log4j.PatternLayout'>
<param name='ConversionPattern' value='%m%n' />
</layout>
</appender>
<appender name="TxtAppender" class="org.apache.log4j.FileAppender">
<param name="File" value="log.txt" />
<param name="Append" value="false" />
<layout class="org.apache.log4j.PatternLayout">
<param name="ConversionPattern" value="%d{HH:mmConfuseds} %5p %8c - %t - %m%n" />
</layout>
</appender>

<logger name='cpu' />
<logger name='hle' />
<logger name='memory' />
<logger name='ge' />
<logger name='emu' />
<logger name='compiler' > <level value='off' /> </logger>
<logger name='runtime' > <level value='off' /> </logger>
<logger name='loader' > <level value='off' /> </logger>
<logger name='stdout' />
<logger name='stderr' />
<!-- Output profiler info to 'profiler.txt' -->
<logger name='profiler' additivity='false'>
<level value='info' />
<appender-ref ref='ProfilerTxtAppender' />
</logger>

<root>
<level value ='off' />
<appender-ref ref='JpcspAppender' />
<appender-ref ref='HTMLAppender' />
</root>

</log4j:configuration>


Attached Files
.txt   profiler.txt (Size: 194.63 KB / Downloads: 138)
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#90
(08-04-2011, 09:57 AM)Naridar Wrote: as for the log files, log.html is empty
Have you changed the log level to INFO before loading your game?
If that doesn't help to create a non-empty log.html, try to update the LogSettings.xml as follows and restart Jpcsp:
Change the following at the end of the file:
Code:
<root>
<level value ='off' />
to
Code:
<root>
<level value ='info' />
(Changing "off" to "info").

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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