Hunter x Hunter - Wonder Adventure - NPJH5062
using r2839
missing music and speech
a few graphic glitches (shadow)
here is the info log
using r2839
missing music and speech
a few graphic glitches (shadow)
here is the info log
Hunter x Hunter - Wonder Adventure - NPJH50624
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Hunter x Hunter - Wonder Adventure - NPJH5062
using r2839 missing music and speech a few graphic glitches (shadow) here is the info log
11-10-2012, 03:48 PM
Remain sceAtracLowLevelInitDecoder and sceAtracLowLevelDecode have not been implemented.If implemented , most of games have sound.
Code: 09:52:04 WARN hle.sceAtrac3plus - - Unimplemented sceAtracLowLevelInitDecoder atID=0x0, paramsAddr=0x09F64CA0
04-20-2013, 07:50 AM
using r 3109
crashes out with a java error just after the developers screens here is an info log
04-27-2013, 12:27 AM
using r 3127
comes up with one screen now then nothing but a black screen here is a compiler log
05-02-2013, 01:22 PM
(04-27-2013, 12:27 AM)nash67 Wrote: using r 3127Probably broken by r3111: Hykem implemented sceIoDevctl command 0x01F300A7 but the implementation doesn't really make sense to me. I will revert that part.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
05-02-2013, 05:16 PM
(05-02-2013, 01:22 PM)gid15 Wrote:Now reverted in r3134.(04-27-2013, 12:27 AM)nash67 Wrote: using r 3127Probably broken by r3111: Hykem implemented sceIoDevctl command 0x01F300A7 but the implementation doesn't really make sense to me.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
05-11-2013, 04:02 PM
This game does not extract the PGD file when the option is checked.
Also it appears to crash loading a saved game.
06-22-2020, 03:34 PM
(06-12-2020, 12:31 PM)sum2012 Wrote: 6d28d87 version Code: 20:05:17 DEBUG ge - GUI - tflush 0x04088000, buffer_width=512 (64,64) Selecting the option "Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)" might help in such situations. Keep both options "Use shaders" and "Enable saving GE screen to textures instead of memory" enabled.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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