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RPCS3 FAQ
Maybe in about 5 years the emu will play it at 1fps
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henriquenj@gmail.com - potentially 2 be a new commiter for rpcs3, seems like he knows c++ pretty well: https://code.google.com/p/rpcs3/source/detail?r=64
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do you plan to stop rpcs3 and make rpcs4 if ps4 is easier to emulate ?
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(06-24-2013, 06:47 PM)lainiwaku Wrote: do you plan to stop rpcs3 and make rpcs4 if ps4 is easier to emulate ?

i highly doubt it, we dont know how the PS4 works, and to emulate a console with those specs...
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We can't emulate a ps3 evem with the high end pcs yet so emulating ps4 would be like......uffff let's say it wouldn't even run
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Is rpcs3 moving from google code to github? why move the project there? (https://github.com/DHrpcs3/rpcs3)
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one thing the ps4 has over ps3 is that ps4's running on x86 architecture, so most of the cpu/gpu calls probably wouldn't even need to be translated to pc, since they'd already be using it.

it'll still require a very fast pc though, since it'll be probably on par with the current pc technology, if not somewhat faster (unified amd cpu and gpu using x86 architecture, 8 gb of gddr5 ram and such).
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where can i get new rpcs3 builds? cuz on emucr are only builds from google code and on github are newer revisions
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Ekaseo, DH was planned moving to git before, since it has some nice features, which googlecode lacks.
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(07-01-2013, 06:38 PM)BlackDaemon Wrote: Ekaseo, DH was planned moving to git before, since it has some nice features, which googlecode lacks.

for example?...
and will emucr make new builds from github for rpcs3?
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