This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 5 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
STAR OCEAN: First Departure - ULUS10374
#51
OK, after playing a few hours, I found that there are still errors in graphics even in Linux, but still the emu let you play fine, no crashes or anything like that, the bad thing is that the sound doesn't exist (linux doesn't have sonic stage Sad), also the character become a little invisible in some parts of the game Sad


Attached Files Thumbnail(s)
                       
People in videogames are blind

Dark Devils Translations team
Reply
#52
yeah I was looking into a way to load himdrender.exe & sonic stage through wine / crossover or similar to get sound support in linux but have had little time lately to test it out...

I was thinking of modifying DecodeAudio.bat into a linux script to call wine lib\linux-x86\HIMDRender.exe -e -i %1 -o %2...

first i guess id need to see if ss can even install under wine and be functional Tongue (but this will have to wait until I get some free time)
Reply
#53
No problem, I'll wait Smile
People in videogames are blind

Dark Devils Translations team
Reply
#54
why is working in the linux and not windows, what is it that linux have that windows doesn't have. Huh Sad
Reply
#55
(07-30-2011, 05:09 PM)ionelush2001 Wrote: why is working in the linux and not windows, what is it that linux have that windows doesn't have. Huh Sad

Who knows, but the game still has many graphical corruption, sometimes the characters become half invisible, sometimes they dont. But no crashes so far Smile. But StarOcean Second evolution has perfect graphics, music and speed in Linux, in windows the characters are invisible O_o
People in videogames are blind

Dark Devils Translations team
Reply
#56
Code:
16 [GUI] INFO  emu - Configuration / Region
19 [GUI] INFO  emu -     Language                                 [English]
19 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
20 [GUI] INFO  emu -     Daylight savings:                        [Off]
21 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
21 [GUI] INFO  emu -     Time format:                             [24H]
22 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
22 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
23 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
23 [GUI] INFO  emu -     Nickname:                                []
24 [GUI] INFO  emu - Configuration / Video
24 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
24 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
25 [GUI] INFO  emu -     [X] Use vertex cache
25 [GUI] INFO  emu -     [X] Use shaders (experimental)
26 [GUI] INFO  emu -     [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
26 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
26 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
27 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
27 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
27 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
28 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
28 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
29 [GUI] INFO  emu - Configuration / Audio
29 [GUI] INFO  emu -     [ ] Disable audio threads
29 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
30 [GUI] INFO  emu -     [ ] Disable audio blocking
30 [GUI] INFO  emu - Configuration / Memory
30 [GUI] INFO  emu -     [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
31 [GUI] INFO  emu -     [X] Ignore unmapped imports (not recommended)
31 [GUI] INFO  emu - Configuration / Media
31 [GUI] INFO  emu -     [X] Use Media Engine
32 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
32 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
32 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
33 [GUI] INFO  emu - Configuration / Compiler
33 [GUI] INFO  emu -     [X] Use compiler (dynarec)
34 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
34 [GUI] INFO  emu -     [500] Maximum method size
34 [GUI] INFO  emu - Configuration / Crypto
35 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
35 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
35 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
36 [GUI] INFO  emu - Configuration / Display
36 [GUI] INFO  emu -     Anti-aliasing:                           [x8]
36 [GUI] INFO  emu -     Resolution:                              [Native]
37 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
Butz_san is reporting (http://www.emunewz.net/forum/showthread....9#pid19079) to be able to play this game on Linux 64bit with the above settings. Could someone try on Windows with the same settings and check if it is also playable? Don't forgot to include the log... Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#57
here is a log [windows 7 x64], it's not playable with these settings, characters are still invisible.

       
Code:
0 [GUI] INFO  emu - Java version: 1.6.0_26 (1.6.0_26-b03)
4 [GUI] INFO  emu - Jpcsp v0.6 2248
32 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10374
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 4.05
REGION = 32768
TITLE = STAR OCEAN: First Departure
probably homebrew? false
46 [GUI] INFO  emu - Loading global compatibility settings:
47 [GUI] INFO  emu - Configuration / Region
47 [GUI] INFO  emu -     Language                                 [English]
48 [GUI] INFO  emu -     Button preference:                       ["X" for "Enter"]
48 [GUI] INFO  emu -     Daylight savings:                        [Off]
48 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
49 [GUI] INFO  emu -     Time format:                             [12H]
49 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
49 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
49 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
50 [GUI] INFO  emu -     Nickname:                                [hyakki]
50 [GUI] INFO  emu - Configuration / Video
50 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
51 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
51 [GUI] INFO  emu -     [X] Use vertex cache
51 [GUI] INFO  emu -     [X] Use shaders (experimental)
51 [GUI] INFO  emu -     [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
52 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
52 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
52 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
53 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
53 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
53 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
53 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
54 [GUI] INFO  emu - Configuration / Audio
54 [GUI] INFO  emu -     [ ] Disable audio threads
54 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
54 [GUI] INFO  emu -     [ ] Disable audio blocking
55 [GUI] INFO  emu - Configuration / Memory
55 [GUI] INFO  emu -     [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
55 [GUI] INFO  emu -     [X] Ignore unmapped imports (not recommended)
55 [GUI] INFO  emu - Configuration / Media
56 [GUI] INFO  emu -     [X] Use Media Engine
56 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
56 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
57 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
57 [GUI] INFO  emu - Configuration / Compiler
57 [GUI] INFO  emu -     [X] Use compiler (dynarec)
58 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
58 [GUI] INFO  emu -     [500] Maximum method size
58 [GUI] INFO  emu - Configuration / Crypto
58 [GUI] INFO  emu -     [X] Extract decrypted EBOOT.BIN files to the TMP folder
59 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
59 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
59 [GUI] INFO  emu - Configuration / Display
59 [GUI] INFO  emu -     Anti-aliasing:                           [x8]
60 [GUI] INFO  emu -     Resolution:                              [Native]
60 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
60 [GUI] INFO  ge - Only GE Graphics: false
60 [GUI] INFO  hle.sceMpeg - Media Engine enabled
90 [GUI] INFO  ge - Using Async Vertex Cache
91 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
91 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
91 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
92 [GUI] INFO  memory - Ignore invalid memory access: true
93 [GUI] INFO  hle - Ignore Unmapped Imports enabled
518 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
593 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
967 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
975 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
981 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
986 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
991 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
996 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
1001 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
1006 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
1012 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
1016 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
1021 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
1026 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
1031 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
1036 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
1062 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
1068 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
1077 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
1082 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
1083 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
1146 [GUI] INFO  ge - Using RenderingEngineLwjgl31
1146 [GUI] INFO  ge - OpenGL version: 3.3.0
1146 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
1146 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
1147 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
1154 [GUI] INFO  ge - Using VBO
1157 [GUI] INFO  ge - Using shaders with Skinning
1158 [GUI] INFO  ge - Using Geometry Shader for SPRITES
1159 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
1405 [GUI] INFO  ge - Using Geometry Shader shader-150.geom
2985 [root] WARN  hle - Unsupported syscall 2038 sceKernelSetCompiledSdkVersion395 03090510 09FFFE00 00000000
3125 [user_main] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=11
3133 [xpLibSpu] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
3138 [xpLibSpu] INFO  hle.sceSasCore - __sceSasInit(0x08A25E00, grain=256, maxVoices=32, outMode=0, sampleRate=44100)
3386 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
3387 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
3399 [user_main] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
3422 [pspFileManager::start(int)] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
3424 [pspFileManager::start(int)] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
3429 [pspFileManager::start(int)] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/PSP_GAME/USRDIR
3430 [pspFileManager::start(int)] INFO  hle.IoFileMgrForUser - hleIoOpen filename = so1pack.bin flags = 1 permissions = 00
3494 [ps_main] INFO  hle.UtilsForUser - sceKernelIcacheInvalidateAll
3570 [StickCheck] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09E28B5C, mode=11(LIST), gameName=ULUS10374, saveName=SO1*, fileName=DEFAULT.SYS
3666 [StickCheck] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09E4FD44, mode=0(AUTOLOAD), gameName=ULUS10374, saveName=SO10004, fileName=DEFAULT.SYS
3959 [StickCheck] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09E4FD44, mode=0(AUTOLOAD), gameName=ULUS10374, saveName=SO10003, fileName=DEFAULT.SYS
3989 [StickCheck] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09E4FD44, mode=0(AUTOLOAD), gameName=ULUS10374, saveName=SO10002, fileName=DEFAULT.SYS
4043 [ps_main] INFO  hle.sceMpeg - sceMpegInit
4049 [ps_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
4052 [ps_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movie/01_opening.pmf flags = 4001 permissions = 00
4067 [StickCheck] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09E4FD44, mode=0(AUTOLOAD), gameName=ULUS10374, saveName=SO10001, fileName=DEFAULT.SYS
4086 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
4202 [DecodeThread] INFO  hle - Using external audio 'tmp\ULUS10374\Mpeg-10391552\ExtAudio.wav'
4358 [ps_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=0) ok
4414 [StickCheck] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x09E4FD44, mode=0(AUTOLOAD), gameName=ULUS10374, saveName=SO10000, fileName=DEFAULT.SYS
8203 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
8211 [DisplayThread] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok
9551 [ps_main] INFO  hle.sceMpeg - sceMpegFinish
9552 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
9636 [ps_main] INFO  hle.sceMpeg - sceMpegInit
9636 [ps_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
9636 [ps_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movie/01_opening.pmf flags = 4001 permissions = 00
9650 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
9662 [pspAt3Player] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x091D48C0, bufferSize=0x664D4, fileSize=0x664D4
9666 [pspAt3Player] INFO  hle - AT3+ data decoded by the external decoder.
9687 [DecodeThread] INFO  hle - Using external audio 'tmp\ULUS10374\Mpeg-10391552\ExtAudio.wav'
9725 [ps_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok
11480 [ps_main] INFO  hle.sceMpeg - sceMpegFinish
12062 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
12156 [pspAt3Player] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x091D48C0, bufferSize=0xA42C4, fileSize=0xA42C4
12161 [pspAt3Player] INFO  hle - AT3+ data decoded by the external decoder.
12359 [ps_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok
13387 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
13431 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
13433 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
13448 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
13448 [ps_main] INFO  hle.sceMpeg - sceMpegInit
13450 [ps_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
13451 [ps_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movie/11_prologue_c.pmf flags = 4001 permissions = 00
13465 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
13488 [DecodeThread] INFO  hle - Using external audio 'tmp\ULUS10374\Mpeg-9490432\ExtAudio.wav'
13611 [DisplayThread] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok
13938 [ps_main] INFO  hle.sceMpeg - sceMpegFinish
13939 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
14176 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
14177 [ps_main] INFO  hle.sceMpeg - sceMpegInit
14177 [ps_main] WARN  hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
14178 [ps_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/movie/12_rati_mili_doom_c.pmf flags = 4001 permissions = 00
14190 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
14216 [DecodeThread] INFO  hle - Using external audio 'tmp\ULUS10374\Mpeg-8880128\ExtAudio.wav'
14342 [DisplayThread] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok
102184 [ps_main] INFO  hle.sceMpeg - sceMpegFinish
102184 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
102451 [ps_main] INFO  hle.UtilsForUser - sceKernelIcacheInvalidateAll
103019 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
103244 [pspAt3Player] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=0, buffer=0x091D48C0, bufferSize=0x99CCC, fileSize=0x99CCC
103246 [pspAt3Player] INFO  hle - AT3+ data decoded by the external decoder.
103258 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
103336 [ps_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=1) ok
107486 [ps_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=3, syncType=1) (blocking display output)
107600 [ps_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4088000, bufferwidth=512, pixelformat=3, syncType=1) ok
119474 [GUI] INFO  ge - Emulator paused - cancelling current list id=41
119475 [GUI] INFO  ge - Emulator paused - cancelling current list id=42

btw it works in linux 32bit also , I have an old geforce 4 ti card in that pc though ...but the characters show up.
   


Attached Files
.rar   log.rar (Size: 4.57 KB / Downloads: 128)
.rar   linux_log.rar (Size: 4.56 KB / Downloads: 156)
.rar   glxinfo.rar (Size: 1.98 KB / Downloads: 134)
Reply
#58
Thanks hyakki!

In Windows, you have a graphic cards driver available:
Code:
OpenGL version: 3.3.0
Shading Language version: 3.30 NVIDIA via Cg compiler
Using shaders with Skinning
Using Uniform Buffer Object (UBO)

On Linux, only a very old driver is available:
Code:
OpenGL version: 1.5.8 NVIDIA 96.43.19
Shaders are not available on your computer. They have been automatically disabled.
Saving GE to Textures has been automatically disabled: FBO is not supported by this OpenGL version

Surprisingly, the older driver is producing better results for that particular game Wink , probably just by chance...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#59
yea driver is kinda old but it's the latest linux driver for the legacy video cards (gf4 ti4200 :p)....nvidia rarely updates the legacy drivers
Version: 96.43.19
Release Date: 2010.11.16
I was going to try the nouveau open source driver with mesa opengl ... but I don't think it will change much with this old video card :\

I also tried disabling shaders, save to ge ..etc in windows still no avail with this game, the only option that kinda helps is the stencil test option then characters in the top half of the screen become visible in windows.
Reply
#60
But I must admit that still it has graphic issues (Star Ocean First Departure), not as much as in windows but they are there. On the other hand, we have Star Ocean Second Evolution which works perfect even with sound in Linux x64 O_o, no graphic corruption at all Smile. In Windows SOSE freeze when you enter to a house xD, also invisible characters xDD

gid15: I use the privated drivers, the last version which is 275.21, so I don't think it's a driver issue >_<
People in videogames are blind

Dark Devils Translations team
Reply


Forum Jump:


Users browsing this thread: 10 Guest(s)