08-06-2011, 03:28 AM (This post was last modified: 08-06-2011, 03:29 AM by Lazare.)
(07-29-2011, 07:05 PM)ziron Wrote: My pc test
setting video
Enable
use shaders (experimental)
disable UBO
enable the shaders implementation for the "stencil test"
Greetings
I have a problem, with the same x86 r2239 emulator. Win 7 64bit.
I use the media decoder, and have sonicstage installed. I do get the opening movie, music, and sound effects, and the voice when someone gets hit. However somehow I can't get the voice just before someone attacks.
I see that in your video all the sounds seems to be intact, so something is wrong with me, but I have no idea what...Do you have a solution for this?
Thanks in advance.
(08-06-2011, 09:22 AM)dista_bagus Wrote: Lazare, problem like that is usual. same as you.
there's nothing we can do right now.
for me exit & relaunch again.
don't know if anyone in this forum know how to solve it.
So do you mean that by relaunching you could get the complete sound? Coz it doesn't work for me...
Or do you mean that you cant get the complete sound too?
Welp in the vid from Ziron he certainly did have all the sound intact...so I hope he comes back to check this out and help us lol.
i mean sometimes i get the complete sound and sometimes doesn't get.
i have to exit & relaunch a few times maybe more than 2 times.
sometimes when lucky at first got complete sound. often is have to exit & relaunch again.
Ignore invalid memory access and ignore unmapped imports don't help at all.
The game stops working the moment I launch it. This wasn't the case in previous versions.
Ignore invalid memory access and ignore unmapped imports don't help at all.
The game stops working the moment I launch it. This wasn't the case in previous versions.
I've spotted a small compilation issue in r2262. Could you please try again with the latest rev? Thanks!
it work.
tested use Jpcsp r2263.
use ATI driver 11.5 fast, before my 1st post using with 11.6/11.7 slow.
but tested using XP even faster shame can't use shaders(using ATI 10.10) 11.7 not support.
08-11-2011, 09:42 PM (This post was last modified: 08-11-2011, 09:53 PM by solano.)
Tested with revision 2263 doesn't work for me
Still using the same driver version
The emulator's console gives this error
Code:
Running Jpcsp 32bit...
java.lang.RuntimeException: Cannot find executable
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:157)
at _S1_3_88A7328.s(_S1_3_88A7328.java:1384)
at _S1_3_8867B34.s(_S1_3_8867B34.java:312)
at _S1_3_8867B34.exec(_S1_3_8867B34.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
704)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
The logger shows the same errrors
Code:
0 [root] WARN hle - Unsupported syscall 207F SysMemUserForUser_1B4217BC 06030510 09FFFE00 00000000
250 [MainThread] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
654 [GUI] WARN ge - Shader log: Validation warning! - Sampler value fbTex has not been set
858 [GUI] WARN ge - Shader log: Validation warning! - Sampler value fbTex has not been set.
1018 [GUI] WARN ge - Shader log: Validation warning! - Sampler value tex has not been set.
1203 [GUI] WARN hle.sceDisplay - hleDisplaySetGeBuf bad params (4000000,0,0)
1288 [GUI] WARN ge - Shader log: Validation warning! - Sampler value tex has not been set.
1325 [MainThread] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
2322 [MainThread] ERROR memory - write32 - Invalid memory address : 0x518D8 PC=0886B040
It is related with my driver because earlier revision behave in the same way but the problem exists only with this game.