Notes:
Steps for improving performance.
if you are missing any of these options you are using an old build.
Don't expect full speed even with top of the line computers (some parts of the game will be slower then others)
for it to be "playable" use a pc @ 3~ Ghz , 4~ gigs of ram , Nvidia video card (6800 and higher)
-These settings are only to be used as a base template, I found these worked good on my system, I encourage you to find your own settings.
-Settings are also specific to this game, they might not work as well in other games when set to this configuration.
-Shaders only work right if you have an NVIDIA video card, if you experience any graphics problems with AMD/ATI disable the Shader options.
High-End PC
Lower-End PC or ATI
Updated Screens! from r2810
previous screens
Steps for improving performance.
if you are missing any of these options you are using an old build.
Don't expect full speed even with top of the line computers (some parts of the game will be slower then others)
for it to be "playable" use a pc @ 3~ Ghz , 4~ gigs of ram , Nvidia video card (6800 and higher)
-These settings are only to be used as a base template, I found these worked good on my system, I encourage you to find your own settings.
-Settings are also specific to this game, they might not work as well in other games when set to this configuration.
-Shaders only work right if you have an NVIDIA video card, if you experience any graphics problems with AMD/ATI disable the Shader options.
High-End PC
Code:
|Video|
[-] Only GE graphhics (not recommended for homebrew)
[-] Use vertex cache
[x] Use shaders (experimental) <---- Non Nvidia GPU's Disable if you have graphic problems.
[x] Use a Geometry Shader for 2D rendering (only relevant when using shaders) <---- Non Nvidia GPU's Disable if you have graphic problems.
[-] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[-] Enable VAO (only relevant when using shaders and vertex cache)
[x] Enable saving GE screen to Textures instead of Memory
[-] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[-] Enable dynamic shader generation (only relevant when using shaders rec for AMD/ATI)
[-] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
[-] Enable the shader implementation for the "Color Mask" (more accurate but slower)
|Media|
[x] Use Media Engine
[-] Extract media files to tmp folder
[x] Decode audio files with sonic stage (you must have ss installed for this to work)
Legend
[-] = Unchecked
[x] = Checked
[!] = Optional, use at own risk (possibly a speedup, can cause crashes / bugs, disable this first if you run into problems)
::When changing options do it before you load the game, or else you'll need to close and restart Jpcsp.::
Lower-End PC or ATI
Code:
same as above except
|Video|
[X] Use vertex cache
[X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
previous screens
Code:
http://i47.tinypic.com/ir56vr.jpg
http://i40.tinypic.com/spu0zq.jpg
http://i43.tinypic.com/5pe79t.jpg
http://i41.tinypic.com/5k0mdy.jpg
http://i41.tinypic.com/2hyjx92.jpg
http://i41.tinypic.com/2ntv2tu.jpg
http://i44.tinypic.com/mv44ti.jpg
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