Sometimes you have to force the emu/game to find certain files. Go to config -> virtual file system manager and add "PS3_GAME/USRDIR" to the root "/" (will break other games though), or just copy the file there, symlink it, or whatever. It should be found then. Some other games also require you to do this, Disagea 4 for instance (I think)
(02-18-2014, 05:01 PM)ssshadow Wrote: Sometimes you have to force the emu/game to find certain files. Go to config -> virtual file system manager and add "PS3_GAME/USRDIR" to the root "/" (will break other games though), or just copy the file there, symlink it, or whatever. It should be found then. Some other games also require you to do this, Disagea 4 for instance (I think)
Oh I see.. but if the emulator is already mature enough, this kind of workaround won't be needed anymore, will it ?
Or perhaps this workaround will always be needed ?
An update for this game using rev : 4770e5af084b8e9d3d2a0b8bdc99984e8beac8e8
The emulator doesn't crash, and stopped at this instruction right after opening the 23.3Gb file.
We still need to add PS3Game/USRDIR manually to root folder using VFS to load this file though ..
03-12-2014, 05:15 AM (This post was last modified: 03-12-2014, 05:16 AM by tr4nquility.)
Update for this game using latest revision : fb1b57720c124f22d3d8148df61e6df5a64aba04
After Alex implemented cellFsReadWithOffset, this game now shows Debug Console related to Atrac.
Code:
Multistream: atrac failed to load -2147418106
Btw, we still need to map PS3GAME/USRDIR manually in Virtual File Manager ..
Log is attached here while waiting for Dante to merge the update.
Previously, if we map the folder USRDIR under "/" path, this issue will be solved. But the latest revision requires us to map the USRDIR folder into /dev_hdd0/game/MRTC00001/USRDIR.
And then, we also need the file flashATRAC.pic in dev_flash folder.
Here is the few lines after loading the flashATRAC file.
So many revisions and yet this error still persists..
is it a misconfiguration from my side ?
Might be a problem on your end - OpenAL isn't initializing properly (0xa001 = invalid [audio] device). Check your sound card settings or try just using null audio instead of OpenAL.