12-28-2013, 09:17 AM
There tst hj rpcs3 Git (12/28/2013) emulator only red bar moves
only red bar moves
only red bar moves
Pongus v1.0
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12-28-2013, 09:17 AM
There tst hj rpcs3 Git (12/28/2013) emulator only red bar moves
only red bar moves
02-20-2014, 01:26 AM
Update game is full working
http://youtu.be/5DZyhq_1mXQ
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PC spec: Windows 10 PRO X64 Insider 16.232 Amd Ryzen 1700X @3.8 ghz MSI Core Frozr L 16 go Corsair Vengeance LPX PC4-25600 (3200MHz) MSI GTX 1080 Gaming X 8G MSI X370 Gaming Pro Carbon 500 Go SSD Samsung 960 EVO M.2
04-05-2014, 09:32 AM
Boy, if you ever wanted to play a game of solid dull-colored rectangles moving around a screen at 0.98 FPS, you will love this!
04-05-2014, 11:03 AM
PC1: Pentium G2020, ASUS Radeon R9 290X, 6GB DDR3, Win 10
PC2: i7-6700HQ, GTX 960M+HD 530, 8GB DDR4, Win 10 yyy.... Pancakes? PS: My nickname on Discord is eEXEO
07-08-2014, 08:18 PM
Improved Speed
http://youtu.be/oS8epX5Eo6A
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PC spec: Windows 10 PRO X64 Insider 16.232 Amd Ryzen 1700X @3.8 ghz MSI Core Frozr L 16 go Corsair Vengeance LPX PC4-25600 (3200MHz) MSI GTX 1080 Gaming X 8G MSI X370 Gaming Pro Carbon 500 Go SSD Samsung 960 EVO M.2
12-19-2014, 10:04 PM
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
12-20-2014, 07:48 AM
12-20-2014, 02:35 PM
(This post was last modified: 12-20-2014, 02:35 PM by flashmozzg.)
It seems like bottleneck was widened xD (memory stuff?)
12-20-2014, 10:50 PM
(12-20-2014, 07:48 AM)derpf Wrote:(12-19-2014, 10:04 PM)ssshadow Wrote: 100+ fps on ppu recompiler, and the game is perfectly playable with no issues. The vsync option caps it at 60 fps though? Also yes, it does eventually crash with "Bad flip!"
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
12-21-2014, 03:35 AM
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