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Terraria [BLES01938]
#1
Mod edit 2017-01-23 Now completely playable, see http://www.emunewz.net/forum/showthread.php?tid=176611



After a long (very long) loading and spam in the log:
[E: PPU [40] Thread (mstream-update) [0x009d0034]]: TODO: cellSpursEventFlagWait
[E: PPU [40] Thread (mstream-update) [0x009d00d0]]: TODO: _cellSpursSendSignal
Appeared intro:
http://i.imgur.com/G2flD1W.jpg
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#2
More and more games starting to work now that is great!!!
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#3
Hmm. Smile Btw, to solve "Multistream: mp3 failed to load MP3 codec" issue you need to dump this file from your PS3 "/dev_flash/sys/external/flashMP3.pic" and place it into rpcs3 directory (rpcs3\dev_flash\sys\external\flashMP3.pic).
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#4
I have propably complete dev_flash, but game stuck at loop of: cellSpursEventFlagWait, and _cellSpursSendSignal. It also opens white opengl window
PC1: Pentium G2020, ASUS Radeon R9 290X, 6GB DDR3, Win 10
PC2: i7-6700HQ, GTX 960M+HD 530, 8GB DDR4, Win 10
yyy.... Pancakes?

PS: My nickname on Discord is eEXEO
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#5
(03-07-2014, 03:49 PM)BlackDaemon Wrote: Hmm. Smile Btw, to solve "Multistream: mp3 failed to load MP3 codec" issue you need to dump this file from your PS3 "/dev_flash/sys/external/flashMP3.pic" and place it into rpcs3 directory (rpcs3\dev_flash\sys\external\flashMP3.pic).

BlackDaemon, thank you, after adding flashMP3.pic problem "Multistream: mp3 failed to load MP3 codec" solved.

The game goes on if you wait.
http://i.imgur.com/DsnJ5HT.jpg
http://i.imgur.com/pLRekL0.jpg

(03-07-2014, 04:42 PM)LittleGrejmer Wrote: I have required files, but it stuck at loop of: cellSpursEventFlagWait, and _cellSpursSendSignal. It also opens white opengl window

LittleGrejmer, I solved this problem: all the files that are in the USRDIR carry to the main folder where TROPDIR and LITSDIR. Then run and long wait.
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#6
Damn, I tested this game yesterday, but figured it was stuck in a loop of errors. Seems I don't have enough patience Tongue
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#7
So after a long wait will be a menu with graphical bugs.
http://i.imgur.com/L9xaHSI.jpg

And finally, the game responds to the buttons.
http://i.imgur.com/xvyQRu1.jpg
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#8
Tried selecting "mstream-update" in the debugger and pausing that thread? Should make the rest of the game run a bit faster.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#9
(03-07-2014, 05:16 PM)ssshadow Wrote: Tried selecting "mstream-update" in the debugger and pausing that thread? Should make the rest of the game run a bit faster.

Оh, you're right so much faster. Thank you. Smile
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#10
(03-07-2014, 05:22 PM)SerJons Wrote:
(03-07-2014, 05:16 PM)ssshadow Wrote: Tried selecting "mstream-update" in the debugger and pausing that thread? Should make the rest of the game run a bit faster.

Оh, you're right so much faster. Thank you. Smile

About 40 fps here, although that's not entirely true since it pauses for 10 seconds after running for 1.

For me all graphics is over sized. What resolution and build are you running?


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Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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