After a long (very long) loading and spam in the log:
[E: PPU [40] Thread (mstream-update) [0x009d0034]]: TODO: cellSpursEventFlagWait
[E: PPU [40] Thread (mstream-update) [0x009d00d0]]: TODO: _cellSpursSendSignal
Appeared intro: http://i.imgur.com/G2flD1W.jpg
03-07-2014, 03:49 PM (This post was last modified: 03-07-2014, 03:49 PM by BlackDaemon.)
Hmm. Btw, to solve "Multistream: mp3 failed to load MP3 codec" issue you need to dump this file from your PS3 "/dev_flash/sys/external/flashMP3.pic" and place it into rpcs3 directory (rpcs3\dev_flash\sys\external\flashMP3.pic).
03-07-2014, 04:43 PM (This post was last modified: 03-07-2014, 04:47 PM by SerJons.)
(03-07-2014, 03:49 PM)BlackDaemon Wrote: Hmm. Btw, to solve "Multistream: mp3 failed to load MP3 codec" issue you need to dump this file from your PS3 "/dev_flash/sys/external/flashMP3.pic" and place it into rpcs3 directory (rpcs3\dev_flash\sys\external\flashMP3.pic).
BlackDaemon, thank you, after adding flashMP3.pic problem "Multistream: mp3 failed to load MP3 codec" solved.
(03-07-2014, 04:42 PM)LittleGrejmer Wrote: I have required files, but it stuck at loop of: cellSpursEventFlagWait, and _cellSpursSendSignal. It also opens white opengl window
LittleGrejmer, I solved this problem: all the files that are in the USRDIR carry to the main folder where TROPDIR and LITSDIR. Then run and long wait.
(03-07-2014, 05:16 PM)ssshadow Wrote: Tried selecting "mstream-update" in the debugger and pausing that thread? Should make the rest of the game run a bit faster.
(03-07-2014, 05:16 PM)ssshadow Wrote: Tried selecting "mstream-update" in the debugger and pausing that thread? Should make the rest of the game run a bit faster.
Оh, you're right so much faster. Thank you.
About 40 fps here, although that's not entirely true since it pauses for 10 seconds after running for 1.
For me all graphics is over sized. What resolution and build are you running?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)