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Samurai Shodown [NPUB30265]
#1
Opens GL window but FPS stay at 0.00, debug console gives the following output :

int SndSeThread::Initialize(std:Confusedize_t, int) : cellAudioCreateNotifyEventQueue() failed ... -2144270579


Logfile : http://pastebin.com/8NTBiFmW


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#2
Interesting error, and looking at the log we see that the game exits after some audio failure. Looks fairly promising otherwise.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#3
(03-11-2014, 11:38 PM)ssshadow Wrote: Interesting error, and looking at the log we see that the game exits after some audio failure. Looks fairly promising otherwise.

Yes, and it's exactly the same error as Alex Kidd in Miracle World [NPUB30323]
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#4
Shouldn't this be in loadable section?
CPU : Intel Core i7-3770S
GPU : Nvidia GeForce GTX 980
RAM :8 GB DDR3
HDD: Western Digital 1TB+500GB
MOBO: Asus P8Z77-V LK
OS : Windows 10 Pro (1607) 64bit

PSP 2004 CFW 5.00 M33-6
PS3 Fat 80GB CFW 4.50 Rogero
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#5
(03-12-2014, 07:46 PM)Blackbird Wrote: Shouldn't this be in loadable section?

I think FPS have to be >0.0 for it to be considered loadable?
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#6
(03-12-2014, 08:00 PM)Archanfel Wrote:
(03-12-2014, 07:46 PM)Blackbird Wrote: Shouldn't this be in loadable section?

I think FPS have to be >0.0 for it to be considered loadable?

The description of the section says
Loadable that display a black screen with fps.
And I recall ssshadow saying the same thing in my MGS4 thread.
CPU : Intel Core i7-3770S
GPU : Nvidia GeForce GTX 980
RAM :8 GB DDR3
HDD: Western Digital 1TB+500GB
MOBO: Asus P8Z77-V LK
OS : Windows 10 Pro (1607) 64bit

PSP 2004 CFW 5.00 M33-6
PS3 Fat 80GB CFW 4.50 Rogero
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#7
(03-12-2014, 08:00 PM)Archanfel Wrote:
(03-12-2014, 07:46 PM)Blackbird Wrote: Shouldn't this be in loadable section?

I think FPS have to be >0.0 for it to be considered loadable?

Yes, it does indeed, according to Zekro.
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#8
(03-12-2014, 08:04 PM)Blackbird Wrote:
(03-12-2014, 08:00 PM)Archanfel Wrote:
(03-12-2014, 07:46 PM)Blackbird Wrote: Shouldn't this be in loadable section?

I think FPS have to be >0.0 for it to be considered loadable?

The description of the section says
Loadable that display a black screen with fps.
And I recall ssshadow saying the same thing in my MGS4 thread.

The definition changed. fps > 0 means the game actually renders something, even if it's just black.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#9
(03-12-2014, 08:34 PM)ssshadow Wrote:
(03-12-2014, 08:04 PM)Blackbird Wrote:
(03-12-2014, 08:00 PM)Archanfel Wrote:
(03-12-2014, 07:46 PM)Blackbird Wrote: Shouldn't this be in loadable section?

I think FPS have to be >0.0 for it to be considered loadable?

The description of the section says
Loadable that display a black screen with fps.
And I recall ssshadow saying the same thing in my MGS4 thread.

The definition changed. fps > 0 means the game actually renders something, even if it's just black.

Oh alright then. I'll keep that in mind.
CPU : Intel Core i7-3770S
GPU : Nvidia GeForce GTX 980
RAM :8 GB DDR3
HDD: Western Digital 1TB+500GB
MOBO: Asus P8Z77-V LK
OS : Windows 10 Pro (1607) 64bit

PSP 2004 CFW 5.00 M33-6
PS3 Fat 80GB CFW 4.50 Rogero
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#10
Should be moved to 'Loadable' now, FPS is around 16 for a long time before dropping to 12 and stalling.

Log contains lots of : [W : PPU[1] Thread (CPUThread)[0x0057b070]]: cellGcmSys warning: cellGcmSetDisplayBuffer(id=0x0,offset=0x0,pitch=4,width=1920,height=1080)

Log is 2MB so is well over pastebins 500KB limit.


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