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04-28-2014, 10:59 PM
(This post was last modified: 02-03-2017, 12:50 PM by ssshadow.)
Update 2017-02-03: The game is now playable, see this post and use these settings:
Load libraries:
- libac3dec.prx
- libac3dec2.prx
- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libdmux.prx
- libdmuxpamf.prx
- libfiber.prx
- libfont.prx
- libfontFT.prx
- libfreetype.prx
- libfreetypeTT.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libsail.prx
- libsail_rec.prx
- libsjvtd.prx
- libspurs_jq.prx
- libsre.prx
- libsvc1d.prx
- libsync2.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Build: rpcs3-v0.0.1-2017-02-01-9eba0ac5_win64
First shows a spinning loading thing, and then get's stuck on some screen which says "E"... Might be an error message, since it needs spurs, and some gcm command.
Log: (I paused the spurs thread after it looped endlessly, but it makes no difference on what the game shows you) http://pastebin.com/94bQdrxT
This game didn't work about a month ago, so something has recently happened
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Hmm, for me it just crashes after creating trophies with a read from null block
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(04-29-2014, 11:54 AM)derpf Wrote: Hmm, for me it just crashes after creating trophies with a read from null block
Ignore read/write errors. As you can see I also have read from null block in my log, but the game can continue anyway.
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(04-29-2014, 01:32 PM)ssshadow Wrote: (04-29-2014, 11:54 AM)derpf Wrote: Hmm, for me it just crashes after creating trophies with a read from null block
Ignore read/write errors. As you can see I also have read from null block in my log, but the game can continue anyway.
Nope, just keeps looping read errors. Which is weird because it's the same region. Huh.
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12-03-2014, 10:43 PM
(This post was last modified: 12-04-2014, 03:42 PM by notq.)
Small video with intro. Actually it works with 70-90 fps, but when you capture screen with 60 frame per sec 1080p, it's decreasing.
Guys, why this video doesn't have the full screen option on the forum, only on youtube ?
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(12-04-2014, 09:15 AM)notq Wrote: Guys, why this video doesn't have the full screen option on the forum, only on youtube ?
Because Youtube.
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(12-04-2014, 12:56 PM)tambre Wrote: (12-04-2014, 09:15 AM)notq Wrote: Guys, why this video doesn't have the full screen option on the forum, only on youtube ?
Because Youtube.
So how about that http://www.emunewz.net/forum/showthread....#pid216539 ?
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(12-04-2014, 01:36 PM)notq Wrote: (12-04-2014, 12:56 PM)tambre Wrote: (12-04-2014, 09:15 AM)notq Wrote: Guys, why this video doesn't have the full screen option on the forum, only on youtube ?
Because Youtube.
So how about that http://www.emunewz.net/forum/showthread....#pid216539 ? Id depends on how you insert video probably.
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12-04-2014, 03:43 PM
(This post was last modified: 12-04-2014, 04:39 PM by notq.)
flashmozzg, thank you. Didn't found this button first time ))
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03-07-2015, 06:52 PM
(This post was last modified: 03-07-2015, 06:55 PM by ssshadow.)
I commented away the endless loop in spursKernelEntry in cellSpursSpu.cpp (maybe this doesn't make a difference, but earlier comments talk about spurs) and this game reaches the main menu if you look in the rsx debugger where it shows a texture with all letters A,B,C... and the menu background. On "the screen" it only shows the letter T :p
It does react to input, you can make the T disappear and reappear but it never displays anything else.
velocity.txt (Size: 147.08 KB / Downloads: 140)
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