So....it's happend! Now, Sonic CD is launch intro!
Sonic CD [NPUB30624]
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Pnkie666, same...Please, use in the next time "Search" (
(Я надеюсь, ты понял )
04-22-2014, 04:03 AM
05-09-2014, 09:54 PM
Presented an interesting behavior with the current version!
You can proceed with emulation to the main menu screen, but with a black screen and may accompany it by rsx debugger. This error texture observed in the previous version: Code: [E: RSXThread] GLTexture :: Init () -> glTexImage2D: OpenGL error 0x0501 Resulted in this error now: Code: [E : RSXThread]: Init tex error: Bad tex format (0x84 | linear | 0x0) Hear the sounds of button commands. This error was displayed after choosing the game character by pressing the X button. Code: [W : PPU[1] Thread (CPUThread)[0x00e25010]]: cellPamf warning: cellPamfReaderGetNumberOfSpecificStreams(pSelf=0xd0010410, streamType=21) The initial opening screen with the logo of Sega continues loading normally. log file: Sonic CD [NPEB-00787]
05-14-2014, 02:26 PM
Hey
I have implemented the "CELL_GCM_TEXTURE_R5G6B5" into GLGSRender.h Code: case CELL_GCM_TEXTURE_R5G6B5: Intro is loading ... than the Main Screen appear ... but it has strange colors
05-14-2014, 02:30 PM
when implementing the
Code: case CELL_GCM_TEXTURE_R5G6B5: it gaves me a very strange picutre
05-14-2014, 06:17 PM
can you add this code on github?
05-14-2014, 09:52 PM
(05-14-2014, 02:30 PM)element Wrote: when implementing the If the game didn't display that before your code addition, then please make a pull request! It looks completely fine, just some minor color format issue, trivial probably.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
05-14-2014, 10:07 PM
wrong colors probably mean that color format is wrong...
05-14-2014, 10:31 PM
Yeah, no red and probably green instead of blue.
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