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The Guided Fate Paradox [BLUS31312]
#81
Aw I get Sonic working, with the latest build, and now this has stopped working. Doesn't even get to the brilliant intro. I'll post a log tonight.
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#82
Ye it is expected .Probably if few more games can goto title by skipping cellpamf .may be worthwhile to add a option here
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#83
(05-23-2014, 10:35 AM)jacky400 Wrote: Ye it is expected .Probably if few more games can goto title by skipping cellpamf .may be worthwhile to add a option here

I vote for that option. Without it this topic shouldn't even be in half playable anyway.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#84
I'd settle for getting the intro back never mind it going in game!

Smile
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#85
Ok I will do a option fot it
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#86
(05-23-2014, 11:08 AM)niallquinn Wrote: I'd settle for getting the intro back never mind it going in game!

Smile

It works for me, check your settings:

https://i.imgur.com/2PWJUEP.png

It is very important that log level is set to nothing.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#87
(05-23-2014, 11:33 AM)ssshadow Wrote:
(05-23-2014, 11:08 AM)niallquinn Wrote: I'd settle for getting the intro back never mind it going in game!

Smile

It works for me, check your settings:

https://i.imgur.com/2PWJUEP.png

It is very important that log level is set to nothing.

Thanks Mr S, I'll check tonight.

It's much appreciated.
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#88
Accidently i got one of characters displaying on screen. Tongue


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#89
(05-23-2014, 08:26 PM)BlackDaemon Wrote: Accidently i got one of characters displaying on screen. Tongue

Continuously or for just one frame? I sometimes see messed up single frames in D3 at least (this game looks like it's in the same engine, same developer and all) where anything can happen... Very very rare though.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#90
ssshadow, it was displaying continuously on that scene, but unfortunately emulation died on jumping to next scene. =\
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