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Well I am a VN fan and I think that having emulator that can be used to run PS3 VNs on PC would really mean alot to all VN fans out there.
Now I know that this EMU can't really run any comercial games yet but VNs are alot weeker and have a lot lower requirements to be played in general so I thought that if it is eble to run some comercial games they would probably be VNs.
Thanks.
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I tried some VNs:
BLJM60444 [Tacchi Shiyo Love Application]
BLJM61101 [Shin Koihime Musou Otome Taisen Sangokushi Engi]
BLJM61139 [Motto! SoniComi]
BLJM61146 [Infinite Stratos 2]
BLJS10266 [Harem Tengoku da to Omottara Yandere Jigoku Datta]
(probably nothing)
BLJM61048 (Date A Live) --- it gave me a green rectangle some time ago (can't reproduce it), also it could be not using SPU (even though it does some SPU initialization shit), probably worth trying
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(06-08-2014, 05:53 PM)NekotekinaHito Wrote: I tried some VNs:
BLJM60444 [Tacchi Shiyo Love Application]
BLJM61101 [Shin Koihime Musou Otome Taisen Sangokushi Engi]
BLJM61139 [Motto! SoniComi]
BLJM61146 [Infinite Stratos 2]
BLJS10266 [Harem Tengoku da to Omottara Yandere Jigoku Datta]
(probably nothing)
BLJM61048 (Date A Live) --- it gave me a green rectangle some time ago (can't reproduce it), also it could be not using SPU (even though it does some SPU initialization shit), probably worth trying
Do they, like 95 % of all other games, also show at least errors on gcm commands and spurs?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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They do, should probably exclude first 3 titles... Displaying fps doesn't matter.
BLJS10266 [Harem Tengoku da to Omottara Yandere Jigoku Datta] --- low SPU usage (synth2 only), no SPURS.
BLJM61146 [Infinite Stratos 2] --- seems using only synth2 too.
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So What that means is that it can load them but not run them, yes?
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(06-09-2014, 05:52 PM)wuk Wrote: So What that means is that it can load them but not run them, yes?
Basically yes. Black screen, nothing more.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)