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Super Puzzle Fighter II Turbo HD Remix [NPUB90041]
#1
Shows Capcom texture


Attached Files Thumbnail(s)
   

.zip   RPCS3.zip (Size: 30.03 KB / Downloads: 146)
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#2
"[E : PPU[1] Thread (CPUThread)[0x0032101c]]: sys_fs error: "/dev_hdd0/game/NPUB90041/USRDIR/models/particles/gib_flaming/gib_flaming.model.ps3" not found! flags: 0x00000000"

Fix all "not found!" errors by moving files around or map something smart in the vfs manager.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#3
I ve checked already a USRDIR folder and there are neither such files nor folders. Same thing is in log in same game in other thread but with different [number]
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#4
The correct name of this game is ...
Super Puzzle Fighter II Turbo HD Remix [Demo]

Graphics
Write Depth Buffer and Write Color Buffers (enabled)
It was only possible to view the images with them enabled.
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#5
Well, actually on game list it says its Trial version not demo.
Anyway, it's enough to wait little longer to see two new pictures / textures. After longer run with spu multistream errors the log just stopped and nothing happened only CPU was 4x100% usage


Attached Files Thumbnail(s)
       
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#6
Another update. Now game reach loading screen. I hear all the time crackling sound so music sounds, but i have only 0.1 FPS! Plz anybody test this game on better machine.
All textures are visible in rsx debugger window, there is a chance that particular resolution will enable displaying output in game window, i dont rememeber but i believe i got it once.


Attached Files Thumbnail(s)
   
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#7
(07-06-2014, 11:32 AM)ps0ne Wrote: Another update. Now game reach loading screen. I hear all the time crackling sound so music sounds, but i have only 0.1 FPS! Plz anybody test this game on better machine.
All textures are visible in rsx debugger window, there is a chance that particular resolution will enable displaying output in game window, i dont rememeber but i believe i got it once.

At 1920x1080 with write depth and color buffer I get the Capcom logo in the game at about 1-8 fps. Like 5 Minutes later the next logo.... This could take a while.

In any case, this is game is now officially intro, at least Smile

Update: Last picture is the demo mode, 99% sure this will be half playable, but I accidentally closed it Tongue Testing again...

   

   

   

   

   
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#8
(07-06-2014, 11:49 AM)ssshadow Wrote:
(07-06-2014, 11:32 AM)ps0ne Wrote: Another update. Now game reach loading screen. I hear all the time crackling sound so music sounds, but i have only 0.1 FPS! Plz anybody test this game on better machine.
All textures are visible in rsx debugger window, there is a chance that particular resolution will enable displaying output in game window, i dont rememeber but i believe i got it once.

At 1920x1080 with write depth and color buffer I get the Capcom logo in the game at about 6-7 fps. Like 5 Minutes later the next logo.... This could take a while.

In any case, this is game is now officially intro, at least Smile
Yes, be patient Smile My Capcom logo is one big, not two sided. Other logos are ok too. It depends probably in what point of time you get texture from rsx debuger
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#9
Okay cool now where is our fuckin recomplier?????
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#10
Crap, it crashes after the screen below for some reason. Well, almost half playable... In any case, someone can move this thread to intro.

Just before the crash there are these errors:

Code:
HLE: E PPU[1] Thread (CPUThread)[0x002d2c80]Unknown syscall: 880 - 00000370
HLE: W PPU[1] Thread (CPUThread)[0x002d2cc0]sys_event warning: sys_event_queue_create(equeue_id_addr=0x1048649c, attr_addr=0xd0010378, event_queue_key=0x0, size=10)
HLE: W PPU[1] Thread (CPUThread)[0x002d2cc0]sys_event warning: *** event_queue created [tcomm] (protocol=0x2, type=0x1): id = 40
HLE: E PPU[1] Thread (CPUThread)[0x002d2cd8]Unknown syscall: 881 - 00000371
HLE: E PPU[1] Thread (CPUThread)[0x002d2d1c]sys_event error: sys_event_queue_tryreceive(equeue_id=40, event_array_addr=0xd0010378, size=1, number_addr=0xd0010370)
HLE: E PPU[1] Thread (CPUThread)[0x002d2d1c]sys_event error: sys_event_queue_tryreceive(equeue_id=40, event_array_addr=0xd0010378, size=1, number_addr=0xd0010370)
HLE: E PPU[1] Thread (CPUThread)[0x002d2d1c]sys_event error: sys_event_queue_tryreceive(equeue_id=40, event_array_addr=0xd00102b8, size=1, number_addr=0xd00102b0)
HLE: E PPU[1] Thread (CPUThread)[0x002d2d1c]sys_event error: sys_event_queue_tryreceive(equeue_id=40, event_array_addr=0xd00102b8, size=1, number_addr=0xd00102b0)
HLE: E PPU[1] Thread (CPUThread)[0x002d2d1c]sys_event error: sys_event_queue_tryreceive(equeue_id=40, event_array_addr=0xd00102b8, size=1, number_addr=0xd00102b0)
HLE: E PPU[1] Thread (CPUThread)[0x002d2d1c]sys_event error: sys_event_queue_tryreceive(equeue_id=40, event_array_addr=0xd00102b8, size=1, number_addr=0xd00102b0)
HLE: E PPU[1] Thread (CPUThread)[0x002d2d1c]sys_event error: sys_event_queue_tryreceive(equeue_id=40, event_array_addr=0xd00102b8, size=1, number_addr=0xd00102b0)
HLE: E PPU[1] Thread (CPUThread)[0x002d2d1c]sys_event error: sys_event_queue_tryreceive(equeue_id=40, event_array_addr=0xd00102b8, size=1, number_addr=0xd00102b0)
HLE: E PPU[1] Thread (CPUThread)[0x002d2d1c]sys_event error: sys_event_queue_tryreceive(equeue_id=40, event_array_addr=0xd00102b8, size=1, number_addr=0xd00102b0)

Full log (ignore file not found errors, the game is stupid)

   

(07-06-2014, 12:00 PM)leon112211 Wrote: Okay cool now where is our fuckin recomplier?????

Don't be too hyped up for that. Not a single game except maybe Arkedo 2 and Puzzle Quest is playable, recompiler or not.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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