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Altered Beast [NPEB00526]
#1
**rpcs3 revision da2c5bb**
Observed some unknown upcodes when loaded RSXThread and also cellspurs the moment appears the raw images.

log file


Attached Files Thumbnail(s)
   
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#2
on NPUB30459 version of Altered Beast
we can have some textures too (have to click on resume many time )
is there an option to autoresume ?

log:
http://pastebin.com/TmfUk5i3


Attached Files Thumbnail(s)
               
Intel Core2 Duo p7350 (2Ghz)
Geforce 9600M GT

Sorry for my bad english I'm french ^^
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#3
(06-19-2014, 02:46 PM)niccoooodu61 Wrote: on NPUB30459 version of Altered Beast
we can have some textures too (have to click on resume many time )
is there an option to autoresume ?

log:
http://pastebin.com/TmfUk5i3

hmm, as my thread...
http://www.emunewz.net/forum/showthread.php?tid=157860
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#4
It is being stopped by the REP opcode

void main()
{
if(false) for(int i0 = 63; i0 < 192; i0 += 192) //REP
{
if(false) for(int i1 = 63; i1 < 192; i1 += 192) //REP
{
if(false) for(int i2 = 63; i2 < 192; i2 += 192) //REP
{
if(false) for(int i3 = 63; i3 < 192; i3 += 192) //REP
{
}
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#5
Goes ingame with LLE. Some other games from "Sega Vintage Collection" series might work too.

http://www.youtube.com/watch?v=O5zZO4oXo6A
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#6
rpcs3-v0.0.3-2017-07-21-9b39314a_win64

Playable.


Attached Files Thumbnail(s)
   

.rar   RPCS3altered.rar (Size: 668 KB / Downloads: 154)
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#7
Moving to playable
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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