Posts: 2,485
Threads: 77
Joined: Dec 2013
Reputation:
32
I don't know if anyone has tested before, but I got a new xbox controller today and tested rpcs3 with pad set to xinput. It works great! Will definitely use instead of keyboard from now on. The only thing is that the analog sticks are only detected as not pushed, or pushed all the way, so you can only run, and not walk. Minor detail though.
This game is also quite "fast" (4 fps), could easily be one of the first fully playable real 3D games in the future (after ppu recompiler, missing sprites, cellSyncQueue, z-culling, z-fighting... )
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Posts: 65
Threads: 6
Joined: Jan 2014
Reputation:
0
thanks for great news Ssshadow
Posts: 11
Threads: 0
Joined: Mar 2014
Reputation:
0
(06-02-2014, 03:24 PM)ssshadow Wrote: The only thing is that the analog sticks are only detected as not pushed, or pushed all the way, so you can only run, and not walk. Minor detail though. Hm, just to make sure I understand, which one is it?
a) you run even if you only slightly touch the analog stick
b) you run only if you completely move the analog stick in a direction
Posts: 2,485
Threads: 77
Joined: Dec 2013
Reputation:
32
06-04-2014, 04:13 PM
(This post was last modified: 06-04-2014, 04:14 PM by ssshadow.)
(06-04-2014, 03:30 PM)Ashe Wrote: (06-02-2014, 03:24 PM)ssshadow Wrote: The only thing is that the analog sticks are only detected as not pushed, or pushed all the way, so you can only run, and not walk. Minor detail though. Hm, just to make sure I understand, which one is it?
a) you run even if you only slightly touch the analog stick
b) you run only if you completely move the analog stick in a direction
It's b), although you only have to push it about 80 %. This might just be a part of how the controller works in general though, not sure. If you push it any less than 80 % in one direction you get nothing however.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Posts: 11
Threads: 0
Joined: Mar 2014
Reputation:
0
06-04-2014, 08:07 PM
(This post was last modified: 06-04-2014, 08:07 PM by Ashe.)
No, normally each axis goes from -32768 to 32767, and for rpcs3 that gets mapped to 0 to 255. I haven't checked how rpcs3 later uses the values or how PS3 games read them...
Posts: 544
Threads: 55
Joined: Jun 2013
Reputation:
7
Small speed improvement on the intro music.
http://youtu.be/rDPr0aocq44
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
Posts: 81
Threads: 2
Joined: Mar 2014
Reputation:
-3
(06-23-2014, 09:32 PM)Dante38490 Wrote: Small speed improvement on the intro music.
http://youtu.be/rDPr0aocq44
Cool the music is almost real time
Posts: 264
Threads: 15
Joined: Apr 2011
Reputation:
1
(06-24-2014, 06:40 AM)leon112211 Wrote: (06-23-2014, 09:32 PM)Dante38490 Wrote: Small speed improvement on the intro music.
http://youtu.be/rDPr0aocq44
Cool the music is almost real time
Is it with hook static function ON?
Posts: 2,485
Threads: 77
Joined: Dec 2013
Reputation:
32
06-24-2014, 10:01 AM
(This post was last modified: 06-24-2014, 10:01 AM by ssshadow.)
(06-24-2014, 06:41 AM)jacky400 Wrote: (06-24-2014, 06:40 AM)leon112211 Wrote: (06-23-2014, 09:32 PM)Dante38490 Wrote: Small speed improvement on the intro music.
Cool the music is almost real time
Is it with hook static function ON?
Had to be.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Posts: 544
Threads: 55
Joined: Jun 2013
Reputation:
7
07-08-2014, 11:09 PM
(This post was last modified: 07-09-2014, 01:34 AM by Dante38490.)
Improved Intro Speed.
Edit : news Vidéo
http://youtu.be/PZ7jGIUfBw0
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
|