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i know what u are saying but its still bit of gamble, as each revision show different behaviour. for example rev 99th could work but 100th wouldn't and i will get another 50. i supose u might have right but its still a little bit of gamble.
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Guys, I just explained how an end user can look for regressions easily by explaining the principle, and not bring up big O notation or installing git...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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i don't want be pain in arse but i still can't see sonic not working as issue at github - just to remind u if u forgot as u might have more important things to do.
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06-25-2014, 10:42 AM
(This post was last modified: 06-25-2014, 11:12 AM by metallicafor.)
its good to know. i just want this project to progress.
i don't want be pain in arse but i still can't see sonic not working as issue at github - just to remind u if u forgot as u might have more important things to do.
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07-13-2014, 11:18 AM
(This post was last modified: 07-13-2014, 11:22 AM by metallicafor.)
i know it didnt work but we have three new errors in E
{PPU[2] Thread (Callback)[0x00e15004]} Exception: Access violation: addr = 0x1
E {PPU[235] Thread (AUTOSAVE[0x00e0f0a0]}DynamicMemoryBlock::Free(addr=0x0): failed
plus jit must be enable
this is happening when u try get in game but there is significant increase in fps in menu approx 25%
just to let u know