No longer hangs after the opening video, black screen with moving fps. Basically just loops forever so I cut down the log a bit. This is with interpreter. Disgaea D2 does the exact same thing (but doesn't play the video of course)
05-11-2015, 04:39 PM (This post was last modified: 05-11-2015, 04:43 PM by syphurith.)
(05-10-2015, 08:53 PM)Yagami Light9 Wrote: *Snip*
I understand your need to show your exp.. urgely. Similar as what AlexAltea said, If the progress haven't advanced please not post the same thing again. Seen the video i think this time you are doing OK, video is nice, but .. Where is the log, dude?
Well from the video i think there are many cellGcm problems, since the graphic have glitches.. And there should be much cellSpurs errors that is common.
BTW you can always use the LLVM Recompiler version of rpcs3 which might be faster. To get a LLVM build you can find rpcs3LLVM downloads from EmuNewz but that's hosted on rapidgator so please forget such a build as often as you wish, OR use your VS to build the repo with "Release-LLVM" Configuration.
If your PC performance is so good, you can try to upload a log with "ALL" logging level - only when you experenced some very weird problems which aren't so common as Spurs and Gcm.. SPU and RSX are kept away from public.
Tips: If you are logging ALL that could be super slow, but it would contain most reports. Log ALL should not be considered as a default option, use None or Error if you would only want to run it simply.
Asus X450V, I5-3230M 2.6GHz, Nvidia GT720M. Windows x64 with VS2013.
05-11-2015, 08:04 PM (This post was last modified: 05-11-2015, 08:28 PM by Yagami Light9.)
(05-11-2015, 04:39 PM)syphurith Wrote:
(05-10-2015, 08:53 PM)Yagami Light9 Wrote: *Snip*
I understand your need to show your exp.. urgely. Similar as what AlexAltea said, If the progress haven't advanced please not post the same thing again. Seen the video i think this time you are doing OK, video is nice, but .. Where is the log, dude?
Well from the video i think there are many cellGcm problems, since the graphic have glitches.. And there should be much cellSpurs errors that is common.
BTW you can always use the LLVM Recompiler version of rpcs3 which might be faster. To get a LLVM build you can find rpcs3LLVM downloads from EmuNewz but that's hosted on rapidgator so please forget such a build as often as you wish, OR use your VS to build the repo with "Release-LLVM" Configuration.
If your PC performance is so good, you can try to upload a log with "ALL" logging level - only when you experenced some very weird problems which aren't so common as Spurs and Gcm.. SPU and RSX are kept away from public.
Tips: If you are logging ALL that could be super slow, but it would contain most reports. Log ALL should not be considered as a default option, use None or Error if you would only want to run it simply.
E This image does not include PPU JIT (LLVM)
This error shows only when the rpcs3 is compiled without LLVM recompiler. So unlucky your attempt failed due to a wrong rpcs3 executable.
Please not just switch to LLVM recompiler, if that is not compiled by yourself, or file info without LLVM when downloads.
cellFs TODO: cellFsFsync(fd=0x5c)
This call isn't implemented, and it is not so useful IIRC. cellFs calls are very similar as BSD calls, however this is Windows.
cellSaveDataEnableOverlay
This is similar to a "Choose your save file" UI prepartion.. However the UI.. I can't decide how to call the syscalls from UI.
Adec and Pamf
Pamf related to video, Adec to sound. Should not affect gameplay..
Eh That's all now.
Asus X450V, I5-3230M 2.6GHz, Nvidia GT720M. Windows x64 with VS2013.