It should be fully working again now in latest build.
Sonic CD [NPUB30624]
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11-17-2014, 12:39 AM
(This post was last modified: 11-21-2014, 01:00 AM by Dante38490.)
(11-15-2014, 03:57 PM)jacky400 Wrote: It should be fully working again now in latest build.Arf last build not works now, error is returnd, but works after press resume ^^ Quote:E {PPU[242] Thread (AUTOSAVE)[0x300090a0]} Exception: Access violation: addr = 0xf00f30 (is_alive=1, last_syscall=0x8b7ed64b (cellSaveDataAutoSave2))
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The recompiler seems to enable Blast Processing
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Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
12-19-2014, 03:04 PM
(12-19-2014, 02:13 PM)ssshadow Wrote: The recompiler seems to enable Blast Processing Woah, what revision is that? (12-19-2014, 03:04 PM)tambre Wrote:(12-19-2014, 02:13 PM)ssshadow Wrote: The recompiler seems to enable Blast Processing Think it was this one, just quickly downloaded some new-ish revision with the recompiler to test. But yeah, frame rate is between 150-300 when you leave it at the main menu and let the computer play different random levels. And this is with a Sandy Bridge quad i7 at 2-3 ghz or whatever the turbo was. A desktop Haswell i7 at 4+ ghz might get double the frame rate, that is 600 fps : o Edit: Left it running for a while and got 380 fps momentarily. For the record it's about 3 fps on the interpreter...
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
12-19-2014, 05:10 PM
(12-19-2014, 04:27 PM)ssshadow Wrote: Think it was this one, just quickly downloaded some new-ish revision with the recompiler to test. Chili dogs! That's some sonic speed we got here ![]() ![]()
12-19-2014, 05:55 PM
(12-19-2014, 04:27 PM)ssshadow Wrote:(12-19-2014, 03:04 PM)tambre Wrote:(12-19-2014, 02:13 PM)ssshadow Wrote: The recompiler seems to enable Blast Processing On Dual Core Pentium i get max 80 fps.Begin on 20-30 fps.
12-20-2014, 06:51 AM
Wow, 450 fps in menu and in-game 280 fps.
12-20-2014, 07:07 AM
(12-19-2014, 02:13 PM)ssshadow Wrote: The recompiler seems to enable Blast Processing Actually no, it's not related to saving at all: it's due to cellSail not being implemented. I hacked up a very (well, hacky) implementation. It's actually opening its OPENING.pamf movie and then trying to inspect the stream. Even though it should now have a valid PAMF handle, it's still not playing that movie though. It goes in-game, but probably due to the save functions, it is in a perpetual saving state (see screenshot below.) I'm not going to add a hack just for this and I am not really the person to be implementing this stuff, probably. @tambre? (12-20-2014, 09:28 AM)leon112211 Wrote:(12-20-2014, 06:51 AM)Darkriot Wrote: Wow, 450 fps in menu and in-game 280 fps. aam, it is in this thread: http://www.emunewz.net/forum/showthread....35&page=26 (with spurs_taskset). |
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