05-08-2010, 06:34 PM
PC Engine (TurboGrafx 16) emulator
Changes :
- The pronunciation balance of the wave memory sound source has been
deliberately adjusted. In the stage 2 of "Daimakaimura (Ghouls'n Ghosts)"
etc., the problem was solved that the sound had shut somewhat oneself up
compared with the version before (generated by v2.39). As a result, I
think that tone quality improved more.
- The speed and timing were brought close to the movement of a real machine.
In "Dynastic Hero", the problem that the screen has fallen into disorder (
generated from recent Ver.) was solved. In the opening demo of "Tengai
Makyou II", the problem that the lower side of the screen fell into
disorder momentarily was solved. In "F1 Circus '92", the problem that the
order display fell into disorder momentarily was solved.
- When "DE-JA" is started, a part of CD-ROM access processing becomes
slowness near a real machine. In the visual scene, the problem that the
screen shakes was solved. * Sometimes falling into disorder when the
screen is rewritten is similar to a real machine.
- When you start the file of the image of the system card directly by not
"CD-ROM" menu start but "Hu-Card" menu, operation changes into the CD-ROM
mode (CD-DA Play, Save-filename at each game).
- Additionally, a detailed part has been improved and corrected.
http://www.ouma.jp/ootake/
Changes :
- The pronunciation balance of the wave memory sound source has been
deliberately adjusted. In the stage 2 of "Daimakaimura (Ghouls'n Ghosts)"
etc., the problem was solved that the sound had shut somewhat oneself up
compared with the version before (generated by v2.39). As a result, I
think that tone quality improved more.
- The speed and timing were brought close to the movement of a real machine.
In "Dynastic Hero", the problem that the screen has fallen into disorder (
generated from recent Ver.) was solved. In the opening demo of "Tengai
Makyou II", the problem that the lower side of the screen fell into
disorder momentarily was solved. In "F1 Circus '92", the problem that the
order display fell into disorder momentarily was solved.
- When "DE-JA" is started, a part of CD-ROM access processing becomes
slowness near a real machine. In the visual scene, the problem that the
screen shakes was solved. * Sometimes falling into disorder when the
screen is rewritten is similar to a real machine.
- When you start the file of the image of the system card directly by not
"CD-ROM" menu start but "Hu-Card" menu, operation changes into the CD-ROM
mode (CD-DA Play, Save-filename at each game).
- Additionally, a detailed part has been improved and corrected.
http://www.ouma.jp/ootake/