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Pongus v1.0
#11
There tst hj rpcs3 Git (12/28/2013) emulator only red bar moves
only red bar moves
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#12
Update game is full working Smile
http://youtu.be/5DZyhq_1mXQ
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
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#13
Boy, if you ever wanted to play a game of solid dull-colored rectangles moving around a screen at 0.98 FPS, you will love this!


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#14
http://www.emunewz.net/forum/showthread.php?tid=117329
PC1: Pentium G2020, ASUS Radeon R9 290X, 6GB DDR3, Win 10
PC2: i7-6700HQ, GTX 960M+HD 530, 8GB DDR4, Win 10
yyy.... Pancakes?

PS: My nickname on Discord is eEXEO
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#15
Improved Speed
http://youtu.be/oS8epX5Eo6A
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
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#16
100+ fps on ppu recompiler, and the game is perfectly playable with no issues.

   
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#17
(12-19-2014, 10:04 PM)ssshadow Wrote: 100+ fps on ppu recompiler, and the game is perfectly playable with no issues.

Except having no frame limiter, and the game using not using a real timestep, of course.

Actually, after a while (~1 minute) of playing it will crash with "Bad flip!"
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#18
It seems like bottleneck was widened xD (memory stuff?)
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#19
(12-20-2014, 07:48 AM)derpf Wrote:
(12-19-2014, 10:04 PM)ssshadow Wrote: 100+ fps on ppu recompiler, and the game is perfectly playable with no issues.

Except having no frame limiter, and the game using not using a real timestep, of course.

Actually, after a while (~1 minute) of playing it will crash with "Bad flip!"

The vsync option caps it at 60 fps though? Also yes, it does eventually crash with "Bad flip!"
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#20
(12-20-2014, 10:50 PM)ssshadow Wrote: The vsync option caps it at 60 fps though? Also yes, it does eventually crash with "Bad flip!"

Ah, didn't know it had that. Still, it's not considered "Playable" until it stops crashing when you try to play it. Tongue
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