Posts: 231
Threads: 1
Joined: Mar 2014
Reputation:
3
(12-25-2014, 04:01 PM)ssshadow Wrote: Should missing achievements also be counted you think? I would say so if we really want it to be completely identical to a real PS3. Although just printing "trophy unlocked" in the log should be sufficient in that case. It would be nice but if it succeeds in everything else it should still be moved into "Perfect" category IMHO.
Posts: 2,485
Threads: 77
Joined: Dec 2013
Reputation:
32
12-25-2014, 07:10 PM
(This post was last modified: 12-25-2014, 07:24 PM by ssshadow.)
Nooooo, the options -> settings menu hangs with this error:
E {PPU[1] Thread (main_thread)[0x0001b048]} PPUInterpreter::STW(): invalid address (0x10000000b)
Not perfect yet
Edit: Other issues, loading (or maybe saving?) doesn't work, if you change which soundtrack to use it saves the new preference, but after a restart the change is not there. Same for game progress. Other submenus from options also hangs with the same error.
Opening achievements or leaderboards just straight up crashes rpcs3 with no errors in the log.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Posts: 993
Threads: 12
Joined: Jul 2014
Reputation:
17
(12-25-2014, 07:10 PM)ssshadow Wrote: Nooooo, the options -> settings menu hangs with this error:
E {PPU[1] Thread (main_thread)[0x0001b048]} PPUInterpreter::STW(): invalid address (0x10000000b)
Not perfect yet
Edit: Other issues, loading (or maybe saving?) doesn't work, if you change which soundtrack to use it saves the new preference, but after a restart the change is not there. Same for game progress. Other submenus from options also hangs with the same error.
Opening achievements or leaderboards just straight up crashes rpcs3 with no errors in the log.
Does it save the actual changes in the settings on a real PS3?
Posts: 2,485
Threads: 77
Joined: Dec 2013
Reputation:
32
(12-25-2014, 07:58 PM)tambre Wrote: (12-25-2014, 07:10 PM)ssshadow Wrote: Nooooo, the options -> settings menu hangs with this error:
E {PPU[1] Thread (main_thread)[0x0001b048]} PPUInterpreter::STW(): invalid address (0x10000000b)
Not perfect yet
Edit: Other issues, loading (or maybe saving?) doesn't work, if you change which soundtrack to use it saves the new preference, but after a restart the change is not there. Same for game progress. Other submenus from options also hangs with the same error.
Opening achievements or leaderboards just straight up crashes rpcs3 with no errors in the log.
Does it save the actual changes in the settings on a real PS3?
It does. It also saves which level you have reached and all that. Currently nothing is actually saved (or loaded?) in rcps3.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Posts: 2,485
Threads: 77
Joined: Dec 2013
Reputation:
32
Did someone ever make a video? No? Well I just did.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Posts: 427
Threads: 54
Joined: Mar 2014
Reputation:
-5
Cool! You definitely know how to play in sonic )) I mean where need to go ))
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
Posts: 2,485
Threads: 77
Joined: Dec 2013
Reputation:
32
12-30-2014, 11:32 PM
(This post was last modified: 12-30-2014, 11:33 PM by ssshadow.)
(12-30-2014, 10:39 PM)notq Wrote: Cool! You definitely know how to play in sonic )) I mean where need to go ))
That is... a demo mode Leave the game on the main menu and the computer will start to play.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Posts: 427
Threads: 54
Joined: Mar 2014
Reputation:
-5
(12-30-2014, 11:32 PM)ssshadow Wrote: (12-30-2014, 10:39 PM)notq Wrote: Cool! You definitely know how to play in sonic )) I mean where need to go ))
That is... a demo mode Leave the game on the main menu and the computer will start to play.
Ha ha )))
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
Posts: 26
Threads: 0
Joined: Apr 2014
Reputation:
0
Bad News now this game doesn't run! It dosn't work with PPU Interpreter and LLVM
I use revision 1683-gfd34d11
E Unimplemented function 'cellOskDialogGetSize' in 'cellSysutil' module (0xbdd54)
E Unimplemented function 'cellOskDialogUnloadAsync' in 'cellSysutil' module (0xbdd74)
E Unimplemented function 'cellOskDialogLoadAsync' in 'cellSysutil' module (0xbde14)
E Unimplemented function 'cellOskDialogSetKeyLayoutOption' in 'cellSysutil' module (0xbde94)
E Unimplemented function 'cellOskDialogSetInitialKeyLayout' in 'cellSysutil' module (0xbdeb4)
E Unimplemented function 'cellOskDialogSetLayoutMode' in 'cellSysutil' module (0xbdf14)
E Unimplemented function 'UTF16stoUTF8s' in 'cellL10n' module (0xbe054)
E Unimplemented function 'cellOskDialogExtSetInitialScale' in 'cellOskExtUtility' module (0xbea94)
E Unimplemented function 'cellOskDialogExtRegisterForceFinishCallback' in 'cellOskExtUtility' module (0xbeab4)
E {PPU[1] Thread (main_thread)[0x000be194]} sceNp TODO: sceNpDrmVerifyUpgradeLicense(content_id_addr=0x2259e0)
E {PPU[1] Thread (main_thread)[0x000be2b4]} sceNp error: sceNpBasicRegisterHandler
E {PPU[1] Thread (main_thread)[0x000be314]} sceNp error: sceNpManagerRegisterCallback
E {PPU[15] Thread (INITASYNC)[0x000be3d4]} sceNpTrophy TODO: sceNpTrophyCreateHandle(handle_addr=0x26bdf8)
E {PPU[1] Thread (main_thread)[0x000be9b4]} sys_spu TODO: Unsupported SPU Thread Group type (0x4)
E {PPU[1] Thread (main_thread)[0x000be9b4]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be9b4]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be9b4]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x000be9b4]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[15] Thread (INITASYNC)[0x000bdf34]} cellSysutil error: cellSaveDataAutoLoad2: Couldn't find save entry (NPUB30624-AUTO)
E {PPU[43] Thread (playeSpursHdlr0)[0x00000000]} Exception: Access violation reading location 0x0
E {PPU[43] Thread (playeSpursHdlr0)[0x00000000]} Information: is_alive=1, m_last_syscall=0x0 ()
Posts: 627
Threads: 101
Joined: Sep 2012
Reputation:
5
everything works for me :/
|