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(01-11-2015, 04:28 AM)Dante38490 Wrote: Little Update
http://youtu.be/iEc288o_Ask
Now error not Show and show Loading Rotate ^^
Do those files it complains about exist in its USRDIR?
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(01-11-2015, 06:45 AM)derpf Wrote: (01-11-2015, 04:28 AM)Dante38490 Wrote: Little Update
http://youtu.be/iEc288o_Ask
Now error not Show and show Loading Rotate ^^
Do those files it complains about exist in its USRDIR? Also problem in Far Cry(3, BD, 4).
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(01-11-2015, 01:17 PM)Ru4slan Wrote: (01-11-2015, 06:45 AM)derpf Wrote: (01-11-2015, 04:28 AM)Dante38490 Wrote: Little Update
http://youtu.be/iEc288o_Ask
Now error not Show and show Loading Rotate ^^
Do those files it complains about exist in its USRDIR? Also problem in Far Cry(3, BD, 4).
You already said about FC 3,4. We understood it...
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01-13-2015, 03:03 AM
(This post was last modified: 01-13-2015, 03:21 AM by Dante38490.)
I have nothing now .
It shows me this error:
Quote:E {PPU [1] Thread (main_thread) [0x028c4100]} cellSysutil error: cellSaveDataAutoLoad2: Could not find save entry (BLES01854-Watchdogs-MAIN)
E {PPU [1] Thread (main_thread) [0x000129d4]} Exception: Access violation reading rent 0x0 (is_alive = 1, last_syscall = 0x0 (Unknown func id: 0x00000000))
Log
All I've done is remove any cache.
But the Cache folder is here.
Edit :
Good as it is written, so the problem is that I did not backup the games, the folder "BLES01854-MAIN-Watchdogs" therefore.
I is download and once it has set up boot it, but it appears more screen choosing language, it shows me this error.
This error probably comes from one of these build the https://github.com/DHrpcs3/rpcs3/pull/959
@Nekotekina If you see this I think that the error can be repaired easily ^^
So if I ignore it, it works and it displays the loading.
Between Arkedo, and Watch_dogs, there really is a problem with the save, which literally prevents games starting if there is none.
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Press Retry/Повтор/Recommencer/etc., then look at the callstack in VS.
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(01-13-2015, 02:13 PM)NekotekinaHito Wrote: Press Retry/Повтор/Recommencer/etc., then look at the callstack in VS. Yes,
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01-14-2015, 02:48 AM
(This post was last modified: 01-14-2015, 05:32 AM by Dante38490.)
(01-13-2015, 09:20 PM)NekotekinaHito Wrote: Ok, I'll fix it soon. THX Now it Fixed
Show after select lang All Error
Quote:E loader::init() failed: Broken file
E {PPU[1] Thread (main_thread)[0x0004376c]} sys_vm error: sys_vm_memory_map(vsize=0x10000000, psize=0xf740000, cidr=0xffffffff, flags=0x200, policy=0x1, addr_addr=0x275f4cc)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60000000,size=0x0)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60000000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x01e15084]} sys_mutex TODO: SYS_SYNC_PRIORITY_INHERIT
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60010000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60020000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60030000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60040000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60050000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x028c4100]} cellSysutil error: Running _stat in cellSaveData. Please report this to a RPCS3 developer!
E {PPU[1] Thread (main_thread)[0x028c4100]} cellSysutil error: stat failed! ()
E {PPU[1] Thread (main_thread)[0x028c4100]} cellSysutil error: cellSaveDataAutoLoad2: CellSaveDataStatCallback failed.
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60060000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60070000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60080000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60090000,size=0x380000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60410000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60420000,size=0x0)
E {PPU[1] Thread (main_thread)[0x000461d0]} sys_vm TODO: sys_vm_invalidate(addr=0x60410000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046240]} sys_vm TODO: sys_vm_sync(addr=0x60410000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60410000,size=0x0)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60410000,size=0x0)
E {PPU[1] Thread (main_thread)[0x000461d0]} sys_vm TODO: sys_vm_invalidate(addr=0x60080000,size=0x390000)
E {PPU[1] Thread (main_thread)[0x00046240]} sys_vm TODO: sys_vm_sync(addr=0x60080000,size=0x390000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60080000,size=0x0)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60080000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x0004a018]} sys_vm TODO: sys_vm_invalidate(addr=0x6d820000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046240]} sys_vm TODO: sys_vm_sync(addr=0x6d820000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60090000,size=0x0)
E {PPU[1] Thread (main_thread)[0x000461d0]} sys_vm TODO: sys_vm_invalidate(addr=0x60080000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046240]} sys_vm TODO: sys_vm_sync(addr=0x60080000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60080000,size=0x0)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: Unsupported SPU Thread Group type (0x18)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: sys_spu_thread_group_connect_event(id=209, eq=217, et=0x2)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: Unsupported SPU Thread options (0x2)
E {PPU[1] Thread (main_thread)[0x028ce064]} sys_spu TODO: sys_spu_thread_group_connect_event(id=254, eq=258, et=0x2)
E {PPU[1] Thread (main_thread)[0x028da160]} EDAT: D:/Emulateurs/Rpcs3/dev_hdd0/game/NPEB01433/USRDIR/data_ps3/CheckDigitalVersion.edat has invalid NPD header or already decrypted.
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60080000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x0261f058]} sys_fs error: stat('D:/Emulateurs/Rpcs3/dev_hdd0/game/NPEB01433/USRDIR/data_ps3/patch.dup') failed -> 0xffffffff
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x60090000,size=0x10000)
E {PPU[1] Thread (main_thread)[0x0261f058]} sys_fs error: stat('D:/Emulateurs/Rpcs3/dev_hdd0/game/NPEB01433/USRDIR/data_ps3/common.dup') failed -> 0xffffffff
E {PPU[1] Thread (main_thread)[0x00046260]} sys_vm TODO: sys_vm_touch(addr=0x600a0000,size=0x10000)
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I have infinite loading too, but when i starting the game, i don't have "Language choose", just loading.
My big log here: http://rghost.ru/60359648
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(01-15-2015, 09:33 AM)Darkriot Wrote: I have infinite loading too, but when i starting the game, i don't have "Language choose", just loading.
My big log here: http://rghost.ru/60359648
This is normal, you to take a save of the finished games.
We must simply remove almost everything from the save file, leaving only the (PARAM.SFO, ICON0.PNG, PARAM.PFD
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