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Online Chess Kingdoms - USA - ULUS10179
#1
r2117
Code:
2205 [GUI] INFO  emu - Java version: 1.6.0_23 (1.6.0_23-b05)
2206 [GUI] INFO  emu - Jpcsp v0.6
2208 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10179
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.71
REGION = 32768
TITLE = Online Chess Kingdoms
probably homebrew? false
2214 [GUI] DEBUG hle - Loading HLE firmware up to version 271
2250 [GUI] INFO  emu - Loading global compatibility settings:
2251 [GUI] INFO  emu - Configuration / Region
2253 [GUI] INFO  emu -     Language                                 [English]
2254 [GUI] INFO  emu -     Button preference:                       ["O" for "Enter"]
2254 [GUI] INFO  emu -     Daylight savings:                        [Off]
2254 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [0]
2255 [GUI] INFO  emu -     Time format:                             [24H]
2255 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
2255 [GUI] INFO  emu -     WLAN power saving mode:                  [Off]
2255 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
2256 [GUI] INFO  emu -     Nickname:                                [BlackDaemon]
2256 [GUI] INFO  emu - Configuration / Video
2257 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
2257 [GUI] INFO  emu -     [ ] Only GE graphics (not recommended for homebrew)
2257 [GUI] INFO  emu -     [X] Use vertex cache
2257 [GUI] INFO  emu -     [X] Use shaders (experimental)
2258 [GUI] INFO  emu -     [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
2258 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
2258 [GUI] INFO  emu -     [X] Enable VAO (only relevant when using shaders and vertex cache)
2259 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
2259 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
2259 [GUI] INFO  emu -     [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
2260 [GUI] INFO  emu - Configuration / Audio
2260 [GUI] INFO  emu -     [ ] Disable audio threads
2260 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
2261 [GUI] INFO  emu -     [ ] Disable audio blocking
2261 [GUI] INFO  emu - Configuration / Memory
2261 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
2261 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
2262 [GUI] INFO  emu - Configuration / Media
2262 [GUI] INFO  emu -     [X] Use Media Engine
2262 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
2262 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
2263 [GUI] INFO  emu -     [ ] Use non-native fonts from flash0 folder
2263 [GUI] INFO  emu - Configuration / Compiler
2263 [GUI] INFO  emu -     [X] Use compiler (dynarec)
2263 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
2264 [GUI] INFO  emu -     [3000] Maximum method size
2264 [GUI] INFO  emu - Configuration / Crypto
2264 [GUI] INFO  emu -     [ ] Extract decrypted EBOOT.BIN files to the TMP folder
2265 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
2265 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
2265 [GUI] INFO  ge - Only GE Graphics: false
2265 [GUI] INFO  hle.sceMpeg - Media Engine enabled
2288 [GUI] INFO  ge - Using Async Vertex Cache
2289 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
2289 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
2289 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
2289 [GUI] INFO  memory - Ignore invalid memory access: false
2293 [GUI] DEBUG emu - No patch file found for this game
2411 [GUI] DEBUG hle - Loading HLE firmware up to version 271
2428 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2428 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B69D84 - 08B69D84
2453 [GUI] DEBUG memory - PH#1: loading program 08B69D88 - 08B6B6F0 - 08BCA6C9
2454 [GUI] DEBUG memory - PH alloc consumption 003C66C9 (mem 0005EFD9)
2454 [GUI] DEBUG memory - .sbss: clearing section 08B6B6F0 - 08B6B6F4 (len 00000004)
2454 [GUI] DEBUG memory - .bss: clearing section 08B6B700 - 08BCA6C9 (len 0005EFC9)
2455 [GUI] DEBUG memory - .rel.text: relocating 87820 entries
2494 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2494 [GUI] DEBUG memory - .rel.lib.stub: relocating 78 entries
2494 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
2495 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
2495 [GUI] DEBUG memory - .rel.rodata: relocating 1907 entries
2496 [GUI] DEBUG memory - .rel.data: relocating 9097 entries
2502 [GUI] DEBUG memory - .rel.eh_frame: relocating 3 entries
2503 [GUI] DEBUG memory - .rel.cplinit: relocating 39 entries
2503 [GUI] DEBUG memory - .rel.linkonce.d: relocating 737 entries
2503 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
2504 [GUI] INFO  emu - Found ModuleInfo name:'PSPPlayer' version:0101 attr:00000000 gp:08b736e0
2505 [GUI] DEBUG memory - Reserving 0x3C66C9 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2505 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x3C66C9, addr=0x08804000: returns 0x08804000
2506 [GUI] DEBUG emu - Processing Import #0: IoFileMgrForUser
s_modulename    08AC257C
s_version        0011
s_flags            4001
s_size            0005
s_imports        000E
s_nid            08AC2A6C
s_text            08AC22AC

2508 [GUI] DEBUG emu - Processing Import #1: LoadExecForUser
s_modulename    08AC2594
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08AC2A60
s_text            08AC2294

2508 [GUI] DEBUG emu - Processing Import #2: ModuleMgrForUser
s_modulename    08AC25A8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08AC2A48
s_text            08AC2264

2509 [GUI] DEBUG emu - Processing Import #3: sceSuspendForUser
s_modulename    08AC25C0
s_version        0011
s_flags            4000
s_size            0005
s_imports        0001
s_nid            08AC2A44
s_text            08AC225C

2509 [GUI] DEBUG emu - Processing Import #4: StdioForUser
s_modulename    08AC25D8
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08AC2A38
s_text            08AC2244

2510 [GUI] DEBUG emu - Processing Import #5: SysMemUserForUser
s_modulename    08AC25EC
s_version        0011
s_flags            4000
s_size            0005
s_imports        0006
s_nid            08AC2A20
s_text            08AC2214

2510 [GUI] DEBUG emu - Processing Import #6: ThreadManForUser
s_modulename    08AC2604
s_version        0011
s_flags            4001
s_size            0005
s_imports        001B
s_nid            08AC29B4
s_text            08AC213C

2511 [GUI] DEBUG emu - Processing Import #7: UtilsForUser
s_modulename    08AC261C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0008
s_nid            08AC2994
s_text            08AC20FC

2512 [GUI] DEBUG emu - Processing Import #8: sceGe_user
s_modulename    08AC2630
s_version        0011
s_flags            4001
s_size            0005
s_imports        000E
s_nid            08AC295C
s_text            08AC208C

2512 [GUI] DEBUG emu - Processing Import #9: sceDisplay
s_modulename    08AC2640
s_version        0011
s_flags            4001
s_size            0005
s_imports        0006
s_nid            08AC2944
s_text            08AC205C

2513 [GUI] DEBUG emu - Processing Import #10: sceCtrl
s_modulename    08AC2650
s_version        0011
s_flags            4001
s_size            0005
s_imports        0003
s_nid            08AC2938
s_text            08AC2044

2513 [GUI] DEBUG emu - Processing Import #11: sceRtc
s_modulename    08AC265C
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08AC2934
s_text            08AC203C

2514 [GUI] DEBUG emu - Processing Import #12: sceUmdUser
s_modulename    08AC2668
s_version        0011
s_flags            4001
s_size            0005
s_imports        000C
s_nid            08AC2904
s_text            08AC1FDC

2514 [GUI] DEBUG emu - Processing Import #13: sceAudio
s_modulename    08AC2678
s_version        0011
s_flags            4001
s_size            0005
s_imports        0009
s_nid            08AC28E0
s_text            08AC1F94

2515 [GUI] DEBUG emu - Processing Import #14: sceAtrac3plus
s_modulename    08AC2688
s_version        0011
s_flags            0009
s_size            0005
s_imports        0008
s_nid            08AC28C0
s_text            08AC1F54

2515 [GUI] DEBUG emu - Processing Import #15: sceSasCore
s_modulename    08AC269C
s_version        0011
s_flags            4009
s_size            0005
s_imports        0015
s_nid            08AC286C
s_text            08AC1EAC

2516 [GUI] DEBUG emu - Processing Import #16: sceUtility
s_modulename    08AC26AC
s_version        0011
s_flags            4001
s_size            0005
s_imports        000C
s_nid            08AC283C
s_text            08AC1E4C

2516 [GUI] DEBUG emu - Processing Import #17: scePower
s_modulename    08AC26BC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08AC2838
s_text            08AC1E44

2517 [GUI] DEBUG emu - Processing Import #18: sceDmac
s_modulename    08AC26CC
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08AC2834
s_text            08AC1E3C

2517 [GUI] DEBUG emu - Processing Import #19: sceMpeg
s_modulename    08AC26D8
s_version        0011
s_flags            0009
s_size            0005
s_imports        0019
s_nid            08AC27D0
s_text            08AC1D74

2518 [GUI] DEBUG emu - Processing Import #20: Kernel_Library
s_modulename    08AC26E4
s_version        0011
s_flags            0001
s_size            0005
s_imports        0002
s_nid            08AC27C8
s_text            08AC1D64

2518 [GUI] DEBUG emu - Processing Import #21: sceNetInet
s_modulename    08AC26F8
s_version        0011
s_flags            0009
s_size            0005
s_imports        000D
s_nid            08AC2794
s_text            08AC1CFC

2519 [GUI] DEBUG emu - Processing Import #22: sceNetApctl
s_modulename    08AC2708
s_version        0011
s_flags            0009
s_size            0005
s_imports        0004
s_nid            08AC2784
s_text            08AC1CDC

2519 [GUI] DEBUG emu - Processing Import #23: sceNetResolver
s_modulename    08AC2718
s_version        0011
s_flags            0009
s_size            0005
s_imports        0004
s_nid            08AC2774
s_text            08AC1CBC

2520 [GUI] DEBUG emu - Processing Import #24: sceNet
s_modulename    08AC272C
s_version        0011
s_flags            0009
s_size            0005
s_imports        0001
s_nid            08AC2770
s_text            08AC1CB4

2520 [GUI] DEBUG emu - Processing Import #25: sceWlanDrv
s_modulename    08AC2738
s_version        0011
s_flags            4001
s_size            0005
s_imports        0001
s_nid            08AC276C
s_text            08AC1CAC

2521 [GUI] INFO  emu - Found 206 unresolved imports
2521 [GUI] DEBUG emu - Processing header #0 at 0x08AC2320: PSPPlayer
modulename    00000000
version        0000
attr        8000
size        04
vcount        03
fcount        0002
resident        08AC2744

2522 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x0880A500
2522 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x0880A8D0
2523 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08AC2544
2523 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2523 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2524 [GUI] WARN  emu - Failed to map import at 0x08AC1D3C [0x8CA3A97E] Module 'sceNetInet'(attempt 1)
2524 [GUI] INFO  emu - 205 NIDS mapped
2524 [GUI] INFO  emu - 1 remaining unmapped NIDS
2526 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2527 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2528 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2528 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2528 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2534 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
2649 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
2886 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
2891 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
2896 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
2900 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
2904 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
2908 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
2912 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
2916 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
2919 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
2923 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
2927 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
2930 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
2934 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
2938 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
2942 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
2945 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
2946 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2947 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
3002 [GUI] INFO  ge - Using RenderingEngineLwjgl31
3002 [GUI] INFO  ge - OpenGL version: 4.1.0
3002 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
3003 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
3003 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
3008 [GUI] INFO  ge - Using VBO
3010 [GUI] INFO  ge - Using VAO (Vertex Array Object)
3010 [GUI] INFO  ge - Using shaders with Skinning
3011 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
3443 [GUI] DEBUG ge - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
3464 [GUI] DEBUG ge - UBO Structure size: 740 (including endOfUBO)
3496 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3497 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3539 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3540 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3835 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3835 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3835 [GUI] DEBUG ge - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
3836 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display

Single:
Code:
4989 [update_thread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=f
4990 [update_thread] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=10
4994 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
5001 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ICON0.PNG flags = 1 permissions = 00
5047 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/LOADING16.GIM flags = 1 permissions = 00
5303 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PSPPLAYER.INI flags = 1 permissions = 00
8145 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
8196 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE
8196 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS
8198 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08BAC500, grain=2048, maxVoices=32, outMode=0, sampleRate=44100)
8227 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PSPLFN.TXT flags = 1 permissions = 00
8304 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=0, syncType=1) (blocking display output)
8305 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=0, syncType=1) (blocking display output)
8321 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4044000, bufferwidth=512, pixelformat=0, syncType=1) ok
8330 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DROP_PSP.BF flags = 1 permissions = 00
26393 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
26394 [user_main] INFO  hle.sceMpeg - sceMpegInit
26397 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/OCK_ENGLISH.PMF flags = 1 permissions = 00
26469 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
26473 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok
30110 [user_main] INFO  hle - Using external audio 'tmp\ULUS10179\Mpeg-8828928\ExtAudio.wav'
31128 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x0, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
31139 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x0, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
31150 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x0, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
31161 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x0, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
31172 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x0, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
31172 [GUI] ERROR ge - Aborting current list processing due to too many errors
33799 [user_main] ERROR hle - MediaEngine: Invalid container format!
33799 [user_main] ERROR hle - MediaEngine: No video streams found!
33804 [user_main] INFO  hle - Using external audio 'tmp\ULUS10179\Mpeg-8828928\ExtAudio.wav'
34077 [user_main] INFO  hle.sceMpeg - sceMpegFinish
34079 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE unloaded
34424 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PSPPLAYER.INI flags = 1 permissions = 00
45694 [ATRAC3 play thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ASSETS/SOUNDS/MENU_1.AT3 flags = 1 permissions = 00
45711 [ATRAC3 play thread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=42, buffer=0x08B80700, bufferSize=0x20000, fileSize=0x27C7CC
45712 [ATRAC3 play thread] INFO  hle - Decodable AT3 data detected.
77120 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_ROCKGRASS.GIMD' umd file not found
77120 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_ROCKGRASS.GIMD' umd file not found
77131 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/ASSETS/TEXTURES/EMH_ROCKGRASS.GIMD' umd file not found
77133 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_ROCKGRASS.GIMD' umd file not found
77148 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_PILLAR01.GIMD' umd file not found
77148 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_PILLAR01.GIMD' umd file not found
77149 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/ASSETS/TEXTURES/EMH_PILLAR01.GIMD' umd file not found
77149 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_PILLAR01.GIMD' umd file not found
77150 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_ARCH.GIMD' umd file not found
77150 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_ARCH.GIMD' umd file not found
77151 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/ASSETS/TEXTURES/EMH_ARCH.GIMD' umd file not found
77151 [user_main] WARN  hle.IoFileMgrForUser - stat - 'PSP_GAME/USRDIR/EMH_ARCH.GIMD' umd file not found
80355 [ATRAC3 play thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ASSETS/SOUNDS/MAGIC_LP1.AT3 flags = 1 permissions = 00
80388 [ATRAC3 play thread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=46, buffer=0x08B80700, bufferSize=0x20000, fileSize=0x488ECC
80388 [ATRAC3 play thread] INFO  hle - Decodable AT3 data detected.
118863 [AWT-EventQueue-0] WARN  ge - Unimplemented Red color mask 0xCE000000
118864 [AWT-EventQueue-0] WARN  ge - Unimplemented Green color mask 0xCFFFFFFF
118864 [AWT-EventQueue-0] WARN  ge - Unimplemented Blue color mask 0xD0000000
118864 [AWT-EventQueue-0] WARN  ge - Unimplemented Alpha mask 0xD2000000
Code:
Exception in thread "GUI" java.lang.ArrayIndexOutOfBoundsException: 1027550272
    at jpcsp.graphics.RE.RenderingEngineLwjgl.setLightMode(RenderingEngineLwjgl.java:573)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setLightMode(BaseRenderingEngineProxy.java:167)
    at jpcsp.graphics.RE.REShader.setLightMode(REShader.java:495)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setLightMode(BaseRenderingEngineProxy.java:167)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setLightMode(BaseRenderingEngineProxy.java:167)
    at jpcsp.graphics.RE.StateProxy.setLightMode(StateProxy.java:1054)
    at jpcsp.graphics.GeContext.update(GeContext.java:233)
    at jpcsp.graphics.VideoEngine$RestoreContextAction.execute(VideoEngine.java:5980)
    at jpcsp.graphics.VideoEngine.executeHleAction(VideoEngine.java:674)
    at jpcsp.graphics.VideoEngine.executeListStalled(VideoEngine.java:715)
    at jpcsp.graphics.VideoEngine.executeList(VideoEngine.java:790)
    at jpcsp.graphics.VideoEngine.update(VideoEngine.java:509)
    at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1167)
    at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
    at org.lwjgl.opengl.AWTGLCanvas.update(AWTGLCanvas.java:343)
    at sun.awt.RepaintArea.updateComponent(Unknown Source)
    at sun.awt.RepaintArea.paint(Unknown Source)
    at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: -603996153
    at jpcsp.graphics.RE.RenderingEngineLwjgl.setTexEnv(RenderingEngineLwjgl.java:784)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTexEnv(BaseRenderingEngineProxy.java:407)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTexEnv(BaseRenderingEngineProxy.java:407)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTexEnv(BaseRenderingEngineProxy.java:407)
    at jpcsp.graphics.RE.StateProxy.setTexEnv(StateProxy.java:860)
    at jpcsp.graphics.RE.BaseRenderingEngineFunction.setTextureFunc(BaseRenderingEngineFunction.java:683)
    at jpcsp.graphics.RE.REShader.setTextureFunc(REShader.java:539)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTextureFunc(BaseRenderingEngineProxy.java:392)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTextureFunc(BaseRenderingEngineProxy.java:392)
    at jpcsp.graphics.RE.StateProxy.setTextureFunc(StateProxy.java:601)
    at jpcsp.graphics.RE.BaseRenderingEngineFunction.endDirectRendering(BaseRenderingEngineFunction.java:410)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.endDirectRendering(BaseRenderingEngineProxy.java:72)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.endDirectRendering(BaseRenderingEngineProxy.java:72)
    at jpcsp.graphics.textures.GETexture.copyTextureToScreen(GETexture.java:176)
    at jpcsp.graphics.textures.GETexture.copyTextureToScreen(GETexture.java:120)
    at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1198)
    at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
    at sun.awt.RepaintArea.paintComponent(Unknown Source)
    at sun.awt.RepaintArea.paint(Unknown Source)
    at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: -603996153
    at jpcsp.graphics.RE.RenderingEngineLwjgl.setTexEnv(RenderingEngineLwjgl.java:784)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTexEnv(BaseRenderingEngineProxy.java:407)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTexEnv(BaseRenderingEngineProxy.java:407)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTexEnv(BaseRenderingEngineProxy.java:407)
    at jpcsp.graphics.RE.StateProxy.setTexEnv(StateProxy.java:860)
    at jpcsp.graphics.RE.BaseRenderingEngineFunction.setTextureFunc(BaseRenderingEngineFunction.java:683)
    at jpcsp.graphics.RE.REShader.setTextureFunc(REShader.java:539)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTextureFunc(BaseRenderingEngineProxy.java:392)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.setTextureFunc(BaseRenderingEngineProxy.java:392)
    at jpcsp.graphics.RE.StateProxy.setTextureFunc(StateProxy.java:601)
    at jpcsp.graphics.RE.BaseRenderingEngineFunction.endDirectRendering(BaseRenderingEngineFunction.java:410)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.endDirectRendering(BaseRenderingEngineProxy.java:72)
    at jpcsp.graphics.RE.BaseRenderingEngineProxy.endDirectRendering(BaseRenderingEngineProxy.java:72)
    at jpcsp.graphics.textures.GETexture.copyTextureToScreen(GETexture.java:176)
    at jpcsp.graphics.textures.GETexture.copyTextureToScreen(GETexture.java:120)
    at jpcsp.HLE.modules150.sceDisplay.paintGL(sceDisplay.java:1198)
    at org.lwjgl.opengl.AWTGLCanvas.paint(AWTGLCanvas.java:314)
    at sun.awt.RepaintArea.paintComponent(Unknown Source)
    at sun.awt.RepaintArea.paint(Unknown Source)
    at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
    at java.awt.Component.dispatchEventImpl(Unknown Source)
    at java.awt.Component.dispatchEvent(Unknown Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)
Code:
------------------------------------------------------------
Thread ID - 0x0000000A
Th Name   - user_main
zr:0x00000000 at:0x00000002 v0:0x08E3D430 v1:0x48C19C34
a0:0x08E46994 a1:0x00000001 a2:0x41000000 a3:0x08BBC550
t0:0x41000000 t1:0x41000000 t2:0x00000041 t3:0x0000007C
t4:0x48C19C4C t5:0x48C19C4C t6:0x04060002 t7:0x08C19C4C
s0:0x08BB59A8 s1:0x00000000 s2:0x00000000 s3:0x08AF0000
s4:0x00000001 s5:0x00000000 s6:0x08DF7B64 s7:0x0000000C
t8:0x00000008 t9:0x08907D70 k0:0x09FFFB00 k1:0x00000000
gp:0x08B736E0 sp:0x09FFF3B0 fp:0x08DF7AF0 ra:0x0895D318
0x08000030: 0x00102C0C - syscall    0x040B0 [hleKernelExitCallback]
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 34190 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'LoadingAnim_thread' ID: 0x0014 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08808BEC Stack: 0x09FBDC00 - 0x09FBEC00 Stack Size: 0x00001000
Thread Run Clocks: 349457 Exit Code: 0x800201A4
Thread Wait Type: None (delay 100000 us, rest 0 us) Us: 100000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'ATRAC3 play thread' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x089ADAA4 Stack: 0x09FB5C00 - 0x09FBDC00 Stack Size: 0x00008000
Thread Run Clocks: 227003 Exit Code: 0x800201A4
Thread Wait Type: None (delay 2300 us, rest 0 us) Us: 2300 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x3C Initial Priority: 0x20
Thread Entry: 0x0880A60C Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 3006009717 Exit Code: 0x800201A4
Thread Wait Type: None Us: 500 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'update_thread' ID: 0x000D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x11 Initial Priority: 0x11
Thread Entry: 0x088096F4 Stack: 0x09FBEC00 - 0x09FBFC00 Stack Size: 0x00001000
Thread Run Clocks: 45 Exit Code: 0x800201A4
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01755EC9 24469193 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 000AB900 702720 bytes
[          X                                                  XXX]
------------------------------------------------------------

Online:
Code:
23965 [update_thread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=f
23965 [update_thread] INFO  hle.scePower - scePowerRegisterCallback slot=-1 SceUID=10
23969 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0000) PSP_AV_MODULE_AVCODEC
23977 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/MENU/ICON0.PNG flags = 1 permissions = 00
23997 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/LOADING16.GIM flags = 1 permissions = 00
24255 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PSPPLAYER.INI flags = 1 permissions = 00
27198 [GUI] ERROR ge - bbox Invalid vertex address 0x00000000
27364 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0001) PSP_AV_MODULE_SASCORE
27364 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0002) PSP_AV_MODULE_ATRAC3PLUS
27366 [user_main] INFO  hle.sceSasCore - __sceSasInit(0x08BAC500, grain=2048, maxVoices=32, outMode=0, sampleRate=44100)
27446 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PSPLFN.TXT flags = 1 permissions = 00
27573 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=0, syncType=1) (blocking display output)
27574 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=0, pixelformat=0, syncType=1) (blocking display output)
27676 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4044000, bufferwidth=512, pixelformat=0, syncType=1) ok
27684 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DROP_PSP.BF flags = 1 permissions = 00
45743 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE
45745 [user_main] INFO  hle.sceMpeg - sceMpegInit
45793 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/OCK_ENGLISH.PMF flags = 1 permissions = 00
45811 [user_main] WARN  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x0, bufferwidth=512, pixelformat=3, syncType=1) (blocking display output)
45814 [user_main] INFO  hle.sceDisplay - sceDisplaySetFrameBuf(topaddr=0x4000000, bufferwidth=512, pixelformat=3, syncType=1) ok
46850 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x3a, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
46861 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x3a, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
46872 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x3a, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
46883 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x3a, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
46894 [GUI] ERROR ge - Waiting too long on stall address 0x08C19E78, aborting the list PspGeList[id=0x3a, status=PSP_GE_LIST_STALL_REACHED, pc=0x08C19E78, stall=0x08C19E78]
46894 [GUI] ERROR ge - Aborting current list processing due to too many errors
51352 [user_main] INFO  hle.sceMpeg - sceMpegFinish
51353 [user_main] INFO  hle.sceUtility - sceUtilityUnloadAvModule(module=0x0003) PSP_AV_MODULE_MPEGBASE unloaded
51752 [user_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/PSPPLAYER.INI flags = 1 permissions = 00
62966 [ATRAC3 play thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/ASSETS/SOUNDS/MENU_1.AT3 flags = 1 permissions = 00
63097 [ATRAC3 play thread] INFO  hle.sceAtrac3plus - hleAtracSetData atracID=42, buffer=0x08B80700, bufferSize=0x20000, fileSize=0x27C7CC
63099 [ATRAC3 play thread] INFO  hle - Decodable AT3 data detected.
84184 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON
84184 [user_main] INFO  hle.sceUtility - IGNORING: sceUtilityLoadNetModule(module=0x0003) PSP_NET_MODULE_INET
84185 [user_main] WARN  hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
84285 [user_main] INFO  hle.sceUtility - sceUtilityNetconfInitStart SceUtilityNetconf[address=0x08BAD340, netAction=0, null]
84586 [user_main] ERROR hle.sceNetInet - java.net.UnknownHostException: usa.ockserver.com
84586 [user_main] ERROR hle.sceNetResolver - java.net.UnknownHostException: usa.ockserver.com
85218 [user_main] WARN  hle.sceNetInet - Unimplemented NID function sceNetInetPoll [0xFAABB1DD]
85218 [user_main] WARN  hle.sceNetInet - Unimplemented NID function sceNetInetPoll [0xFAABB1DD]
85738 [user_main] WARN  hle.sceNetInet - Unimplemented NID function sceNetInetPoll [0xFAABB1DD]
...


Attached Files Thumbnail(s)
   
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#2
using r 3076
if you choose one player then all of your options after that is goes to load but freezes up on the loading screen
here is an info log


Attached Files
.zip   log.zip (Size: 3.94 KB / Downloads: 182)
Reply
#3
Seem this probrem
Code:
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_ROCKGRASS.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_ROCKGRASS.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/ASSETS/TEXTURES/EMH_ROCKGRASS.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_ROCKGRASS.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_PILLAR01.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_PILLAR01.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/ASSETS/TEXTURES/EMH_PILLAR01.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_PILLAR01.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_ARCH.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_ARCH.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/ASSETS/TEXTURES/EMH_ARCH.GIMD' umd file/dir not found
21:32:00  WARN hle.IoFileMgrForUser - user_main - stat - 'PSP_GAME/USRDIR/EMH_ARCH.GIMD' umd file/dir not found
Reply
#4
using r 3680
goes ingame now
no problems so far
here is an info log


Attached Files Thumbnail(s)
       

.zip   log.zip (Size: 3.46 KB / Downloads: 150)
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