04-13-2014, 08:49 AM
(12-14-2012, 04:32 PM)gid15 Wrote:(12-14-2012, 09:09 AM)gespenst Wrote: JPCSP r2927 - Spiky polygon syndrome (or whatever it called) presentsDoes r2928 help for this issue?
For many games,Use vertex cache + Use shaders + Enable saving GE screen to textures instead of memory is the fastest settings. But it will cause "Spiky polygon syndrome". Disable optimized VertexInfo will fix "Spiky polygon syndrome"
It's strange that Disable optimized VertexInfo also a faster way when vertex cache and shaders is not be use.
could you please fix color depth bug and AdHoc Multiplayer
color depth bug
http://www.emunewz.net/forum/showthread.php?tid=156589
AdHoc Multiplayer
http://www.emunewz.net/forum/showthread....797&page=6