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Battle vs. Chess [BLES00941]
#1
sys_fs error /datasources_ps3.txt not found flags: 0x00000000

this file is not in the game!

[Image: 0bEZOgm.png]
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#2
It probably is, perhaps contained in another file or whatever, in any case, this is not loadable is it? Read this http://www.emunewz.net/forum/showthread.php?tid=156715
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#3
Using the latest version was able to open a white GSFrame

Featured with this error now:
cellGame error: Unimplemented function: cellGameDataCheck

Quote:...
[E : PPU[1] Thread (CPUThread)[0x0112304c]]: sys_fs error: "/dev_hdd0/game/BLES00941/USRDIR/datasources_ps3.txt" not found! flags: 0x00000000
[W : PPU[1] Thread (CPUThread)[0x0112301c]]: sys_fs warning: cellFsOpendir(path="/dev_hdd0/game/BLES00941/USRDIR/data/", fd_addr=0xd0017720)
[E : PPU[1] Thread (CPUThread)[0x0112b01c]]: cellGame error: Unimplemented function: cellGameDataCheck
[W : PPU[1] Thread (CPUThread)[0x0112b010]]: cellGame warning: cellGameContentPermit(contentInfoPath_addr=0xd001ff10, usrdirPath_addr=0xd0020310)
...

Some images:
[Image: m2xhlPk.png]

[Image: hpuJw7T.png]

[Image: 5JzvjxV.png]

Log:
http://pastebin.com/iF1rcCFS
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#4
***New rpcs3 revision a7e4e07***

"cellGame error: Unimplemented function: cellGameDataCheck" fixed.
Now it has become loadable!

loads the window with some frames, especially in this error message...
Code:
HLE: E {PPU[1] Thread (main_thread)[0x01131004]} cellL10n error: L10nConvertStr(src_code=29, srca_addr=0xd0006ad4, src_len_addr=0xd0006a30, dst_code=3, dst_addr=0x1090698, dst_len_addr=0xd0006a34)
HLE: E {PPU[1] Thread (main_thread)[0x01131004]} cellL10n error: L10nConvertStr(src_code=29, srca_addr=0xd0006ad4, src_len_addr=0xd0006a30, dst_code=3, dst_addr=0x1090698, dst_len_addr=0xd0006a34)

Log file updated.
http://pastebin.com/f2ni4U0w


Attached Files Thumbnail(s)
       
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#5
***New rpcs3 revision 881dafc***

You can now view an image by RSX debugger.
   

Code:
E {RSXThread} glUseProgram: opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, tex0): opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, tex6): opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, tex7): opengl error 0x0502

Log file updated:
http://pastebin.com/Dh26a4M7
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#6
(02-24-2015, 08:43 PM)emunewzdecade Wrote: ***New rpcs3 revision 881dafc***

You can now view an image by RSX debugger.


Code:
E {RSXThread} glUseProgram: opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, tex0): opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, tex6): opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, tex7): opengl error 0x0502

Log file updated:
http://pastebin.com/Dh26a4M7

Looks like this is caused because your graphics card doesn't support OpenGL 4.2 (Shading Language specifically). This is not really something we can fix, your video card is too old.
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#7
(02-25-2015, 05:25 PM)tambre Wrote:
(02-24-2015, 08:43 PM)emunewzdecade Wrote: ***New rpcs3 revision 881dafc***

You can now view an image by RSX debugger.


Code:
E {RSXThread} glUseProgram: opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, tex0): opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, tex6): opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, tex7): opengl error 0x0502

Log file updated:
http://pastebin.com/Dh26a4M7

Looks like this is caused because your graphics card doesn't support OpenGL 4.2 (Shading Language specifically). This is not really something we can fix, your video card is too old.

It's more likely that he is on a laptop and using the Intel graphics instead of Nvidia by the default of Optimus. OpenGL 4.2 is supported by most cards other cards you would find in the wild today (source: https://en.wikipedia.org/wiki/OpenGL#OpenGL_4.2)

So emunewzdecade, what card do you have?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#8
(02-25-2015, 05:44 PM)ssshadow Wrote:
(02-25-2015, 05:25 PM)tambre Wrote:
(02-24-2015, 08:43 PM)emunewzdecade Wrote: ***New rpcs3 revision 881dafc***

You can now view an image by RSX debugger.


Code:
E {RSXThread} glUseProgram: opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, tex0): opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, tex6): opengl error 0x0502
E {RSXThread} glGetUniformLocation(0x3, tex7): opengl error 0x0502

Log file updated:
http://pastebin.com/Dh26a4M7

Looks like this is caused because your graphics card doesn't support OpenGL 4.2 (Shading Language specifically). This is not really something we can fix, your video card is too old.

It's more likely that he is on a laptop and using the Intel graphics instead of Nvidia by the default of Optimus. OpenGL 4.2 is supported by most cards other cards you would find in the wild today (source: https://en.wikipedia.org/wiki/OpenGL#OpenGL_4.2)

So emunewzdecade, what card do you have?

I am currently with an ATI Radeon HD4850.
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#9
Your card support OpenGL 3.3.
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#10
(02-26-2015, 11:35 AM)Gundark Wrote: Your card support OpenGL 3.3.

Well, support for OpenGL 4.2 is required as of not too long ago (I think about 2-3 months ago).
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