02-03-2011, 10:26 PM
r1977
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders, Use Media Engine, Decode audio files with SonicStage
Code:
2163 [GUI] INFO emu - Java version: 1.6.0_22 (1.6.0_22-b04)
2163 [GUI] INFO emu - Jpcsp v0.6
2166 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10064
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.03
PARENTAL_LEVEL = 3
PSP_SYSTEM_VER = 2.60
REGION = 32768
TITLE = OUTRUN 2006: COAST 2 COAST
probably homebrew? false
2172 [GUI] DEBUG hle - Loading HLE firmware up to version 260
2177 [GUI] INFO emu - Loading global compatibility settings
2177 [GUI] INFO ge - Only GE Graphics: false
2178 [GUI] INFO hle.sceMpeg - Media Engine enabled
2205 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
2206 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
2206 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
2207 [GUI] INFO memory - Ignore invalid memory access: false
2208 [GUI] DEBUG emu - No patch file found for this game
2215 [GUI] DEBUG runtime - RuntimeContext.reset
2274 [GUI] INFO compiler - Compiler MethodMaxInstructions: 3000
2321 [GUI] DEBUG hle - Loading HLE firmware up to version 260
2376 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2377 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08B0D544 - 08B0D544
2399 [GUI] DEBUG memory - PH#1: loading program 08B0D544 - 08B0D558 - 08DA8720
2400 [GUI] DEBUG memory - PH alloc consumption 005A4720 (mem 0029B1C8)
2400 [GUI] DEBUG memory - .bss: clearing section 08B0D580 - 08DA8720 (len 0029B1A0)
2402 [GUI] DEBUG memory - .rel.text: relocating 76731 entries
2454 [GUI] DEBUG memory - .relSprani_Update: relocating 6 entries
2455 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2455 [GUI] DEBUG memory - .rel.lib.stub: relocating 84 entries
2455 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 5 entries
2456 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 5 entries
2456 [GUI] DEBUG memory - .rel.rodata: relocating 3719 entries
2459 [GUI] DEBUG memory - .rel.data: relocating 8139 entries
2465 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
2465 [GUI] DEBUG memory - .rel.cplinit: relocating 63 entries
2465 [GUI] DEBUG memory - .rel.linkonce.d: relocating 67 entries
2465 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 5 entries
2467 [GUI] INFO emu - Found ModuleInfo name:'ORSP' version:0101 attr:00000000 gp:08b15534
2467 [GUI] DEBUG memory - Reserving 0x5A4720 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2468 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x5A4720, addr=0x08804000: returns 0x08804000
2469 [GUI] INFO emu - Found 220 imports from 28 modules
2470 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08832838
2471 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08832B98
2471 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A02140
2471 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2471 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2472 [GUI] INFO emu - 220 NIDS mapped
2474 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2474 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2475 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=5, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2476 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00
2476 [GUI] DEBUG hle.SysMemUserForUser - free SysMemInfo[uid=7, partition=2, name='ThreadMan-Stack', type=PSP_SMEM_High, size=0x200 (allocated=0x200), addr=0x09FFFE00-0x0A000000]
2800 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2800 [GUI] DEBUG runtime - Switching to Thread root
2801 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2830 [GUI] INFO ge - Using RenderingEngineLwjgl31
2831 [GUI] INFO ge - OpenGL version: 4.1.0
2831 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2831 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
2831 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
2836 [GUI] INFO ge - Using VBO
2838 [GUI] INFO ge - Using shaders with Skinning
2839 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
2995 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2995 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2997 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
3200 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
3200 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
3201 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: Use shaders, Use Media Engine, Decode audio files with SonicStage