Compile myself in this commit
https://github.com/gid15/jpcsp/commit/3d...35bdd8e0d9
The game freeze in video
Until press "start" button
(The logs do not press "start" button)
edit:Find this from JPCSPTrace log
https://github.com/gid15/jpcsp/commit/3d...35bdd8e0d9
The game freeze in video
Until press "start" button
(The logs do not press "start" button)
Code:
11:23:51 DEBUG hle.sceMpeg - - sceMpegRingbufferAvailableSize ringbufferAddr=0x09FBC964
11:23:51 DEBUG hle.sceMpeg - - sceMpegRingbufferAvailableSize returning 0x4C1, vcount=1680
edit:Find this from JPCSPTrace log
Code:
11:23:09.172948 - <- sceMpegRingbufferPut 0x9FB7464, 0x20, 0x2 = 0x806101FE