Tested on latest rpcs3 commit e4eecd247c. Works very slow, and have major graphics issues.
The Awakened Fate: Ultimatum [BLJS10275]
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10-03-2014, 04:26 PM
Not bad. Possibly the same engine as The Guided Fate Paradox then. (This is a sequel for those who didn't know)
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
I tested this game again for the first time in a while, and here are some notes:
It runs fast as shit with the recompiler and write color buffers off, but then it's completely black all the time. Turn write color buffers on and the game works. The PPU recompiler itself is about 50-100 % faster than the interpreter right now in this game. When the first 3D part of the game should display you get the error below with the recompiler, or maybe just at random, only tested once with each option. Code: E {RSXThread} Exception: RSXThread::ReadIO32(rsxio_addr=0x18600024): RSXIO memory not mapped Still looks busted in game (interpreter): A video of everything including the intro video that now works (interpreter): https://www.youtube.com/watch?v=iFjP_Tv1KMA And finally the full log (interpreter): https://mega.co.nz/#!4oUhjaYY!yw4aetUDw9...joFcOfN30Q BTW, the game will be out in English this March.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Cannot Reach menu... !!
Code: E {PPU[0x1d0] Thread (SaveLoadUtility check gamedata load)[0x001e51d4]} Exception: Access violation reading location 0x0
07-15-2015, 07:18 PM
Now this game back to work (RPCS3 V0.0.0.5-1907-g93e8504)
But not reach menu
07-16-2015, 04:47 PM
we can't reach the main menu
because this problem ..... Code: E {PPU[0x1d2] Thread (SaveLoadUtility check gamedata load)[0x001e51d4]} Exception: Access violation reading location 0x0 Full log.rar (Size: 14.03 KB / Downloads: 167)
01-14-2016, 09:10 AM
(This post was last modified: 01-14-2016, 09:12 AM by BlackDaemon.)
Tested on PR #1419 master build. Goes ingame with broken graphics. Works unstable and hangs ingame. Comparing to previous video shows better graphics, but still has major glitches. Broken on recent master build, need to check, which PR exactly caused regression.
http://www.youtube.com/watch?v=pNcB_m7WnDA
((Test on RPCS3 LLVM-bdca52a9))
Need to move it to Playable section .............. Interpreter(fast) & Interpreter(ASMJIT) Better in Vulkan -------------------- Movie : Work Graphic :Slowing sometimes Music : Work SaveGame : Work LoadGame : Work ___________________________________ CPU:- Intel I7-6800K @ 3.40 GHz (OverClock 4.5 GHz) GPU:- GTX 1080 Motherboards:- ASUS X-99A-II RAM:- 32.0 GB (2666 MHz)
02-04-2017, 09:42 PM
Can i ask what you did to get the sound to work properly? For me it works fine and are stable with a few weird graphical bugs which are very minor and only happens at random locations every time i try so its not consistant, but the only sounds that i can get to work are menu sounds and a few occasional voice lines like when i choose a menu option.
The ingame music and voiced lines are non existant except that. Right now im running Recompiler(LLVM) & Interpreter(ASMJIT) I've tried with your Interpreter(fast) but this PPU is much faster Libraries are flashATRAC.pic flashMP3.pic libatrac3plus.sprx.elf libfiber.sprx.elf libpngdec.sprx.elf libsail.sprx.elf libspurs_jq.sprx.elf libsre.sprx.elf libssl.sprx.elf Graphics Vulkan 16x9 aspect ratio 1280x720 resolution Frame auto (gets 30 fps which sounds normal) D3D adapter Geforce GTX 1080 All the bockable settings are blank aswell On the audio settings i've tried Xaudio2, null and OpenAL, with and without convert to 16bit (but i generally play without the 16 bit options as the sounds starts to crack up) Unsure what i should change now, was easier os the ps2 emulator but on this one i feel so much more...unfamiliar.
02-04-2017, 10:30 PM
Try using the exact same libraries as in Ammaren' image.
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