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Castle of Illusion Starring Mickey Mouse [NPUB31099]
#31
(07-18-2015, 08:03 AM)tambre Wrote:
(07-17-2015, 08:42 PM)notq Wrote: It stuck with infinity loop and not going further (after pushing start in very first menu) unlike old previous builds.

That is interesting. Looks like compiling shaders fails. Might look into that later next week, once I have a time.

Looks like it's trying to compile a vertex shader as a fragment shader, to me.
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#32
(07-20-2015, 12:22 PM)derpf Wrote:
(07-18-2015, 08:03 AM)tambre Wrote:
(07-17-2015, 08:42 PM)notq Wrote: It stuck with infinity loop and not going further (after pushing start in very first menu) unlike old previous builds.

That is interesting. Looks like compiling shaders fails. Might look into that later next week, once I have a time.

Looks like it's trying to compile a vertex shader as a fragment shader, to me.

I guess I'll be git bisect'ing, once I get home. Now, what would be the latest known working build.
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#33
Still no fix for this game in last build, right ?
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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#34
(07-22-2015, 01:11 PM)notq Wrote: Still no fix for this game in last build, right ?

I'll be getting home quite late tomorrow and if I can, I'll try to take a look at it. But more realistically, I'll probably be able to take a look at it on friday.
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#35
(07-22-2015, 06:53 PM)tambre Wrote:
(07-22-2015, 01:11 PM)notq Wrote: Still no fix for this game in last build, right ?

I'll be getting home quite late tomorrow and if I can, I'll try to take a look at it. But more realistically, I'll probably be able to take a look at it on friday.

Ok, no problem, just asking.
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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#36
(07-22-2015, 08:18 PM)notq Wrote:
(07-22-2015, 06:53 PM)tambre Wrote:
(07-22-2015, 01:11 PM)notq Wrote: Still no fix for this game in last build, right ?

I'll be getting home quite late tomorrow and if I can, I'll try to take a look at it. But more realistically, I'll probably be able to take a look at it on friday.

Ok, no problem, just asking.

Apparently the game crashes now on the master. I guess no shader fixing.
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#37
(07-24-2015, 12:22 PM)tambre Wrote:
(07-22-2015, 08:18 PM)notq Wrote:
(07-22-2015, 06:53 PM)tambre Wrote:
(07-22-2015, 01:11 PM)notq Wrote: Still no fix for this game in last build, right ?

I'll be getting home quite late tomorrow and if I can, I'll try to take a look at it. But more realistically, I'll probably be able to take a look at it on friday.

Ok, no problem, just asking.

Apparently the game crashes now on the master. I guess no shader fixing.

I see. Thank you.
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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#38
In latest builds it stops with that exception before show something.

Code:
E {PPU[0x1] Thread (main_thread)[0x005807c0]} Exception:
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellAvconfExt.cpp:59, in function cellVideoOutSetGamma)
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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#39
(09-03-2015, 04:16 AM)notq Wrote: In latest builds it stops with that exception before show something.

Code:
E {PPU[0x1] Thread (main_thread)[0x005807c0]} Exception:
(in file C:\rpcs3\rpcs3\Emu\SysCalls\Modules\cellAvconfExt.cpp:59, in function cellVideoOutSetGamma)

The given functions is implemented by PR#1205.
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#40
Could anybody check this infinity loop again ? It still not getting to menu screen.

Code:
0x40005
RSX: W {RSXThread} TODO: NV4097_SET_TEX_COORD_CONTROL
RSX: W {RSXThread} TODO: NV4097_SET_VERTEX_ATTRIB_INPUT_MASK: 0x109
RSX: W {RSXThread} TODO: NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK:
GIGABYTE GA-Z170X-GAMING 3, i7-7700K (4,5 ghz), 16 GB - 3200, MSI GTX 1080 Ti, Win 8.1 - 64 bit
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