(07-07-2015, 07:55 PM)DragonNeos Wrote: The size of gvd.dat.edat is about 520 MB (545,316,033 bytes).
OK, this explains the OutOfMemoryError. The current implementation tries to decode the complete file at once and loads the whole file into memory, which is too large in that case. An implementation decoding on the fly only what is really needed would be better...
The decoding of EDAT files (and also PGD's) is now performed on the fly in e8ca352. Very large files are supported and files under tmp are no longer created for DLC and PGD.
What about decrypt PGD's file
I get this WARN and game stop run :
Code:
19:12:25 WARN vfs - Z2_FILE_READ - No PGD header detected 00 00 08 00 (' ') detected in file 'jpcsp.HLE.VFS.SeekableDataInputVirtualFile@813fc60'
PPSSPP will open it if it is not a valid PGD file.
Code:
Z2_FILE_READ E[IO]: HLE\sceIo.cpp:2112 Not a valid PGD file. Open as normal file.
08-22-2015, 08:30 PM (This post was last modified: 08-22-2015, 08:35 PM by DragonNeos.)
onelight, which revision and settings are you using? What is the file format of the game that you are trying to load?
I am using revision 21e6501 and the emulator has no problems loading this game as an EBOOT.PBP (although there may be WARN messages about unimplemented values from mp4msv_9CA13D1A and mp4msv_3C2183C7). JPCSP may have problems loading this PlayView title if the game is in a different format such as ISO or CSO.
08-23-2015, 02:49 AM (This post was last modified: 08-23-2015, 02:50 AM by onelight.)
(08-22-2015, 08:30 PM)DragonNeos Wrote: onelight, which revision and settings are you using? What is the file format of the game that you are trying to load?
I am using revision 21e6501 and the emulator has no problems loading this game as an EBOOT.PBP (although there may be WARN messages about unimplemented values from mp4msv_9CA13D1A and mp4msv_3C2183C7). JPCSP may have problems loading this PlayView title if the game is in a different format such as ISO or CSO.
I didn't have this game.
I always decrypt PGD using pgdecrypt.exe, for older JPCSP, it take up less disk space.
After jpcsp re8ca352, decrypt PGD no be load, so I ty find what happen about JPCSP and I found this post.
(08-22-2015, 08:30 PM)DragonNeos Wrote: onelight, which revision and settings are you using? What is the file format of the game that you are trying to load?
I am using revision 21e6501 and the emulator has no problems loading this game as an EBOOT.PBP (although there may be WARN messages about unimplemented values from mp4msv_9CA13D1A and mp4msv_3C2183C7). JPCSP may have problems loading this PlayView title if the game is in a different format such as ISO or CSO.
I didn't have this game.
I always decrypt PGD using pgdecrypt.exe, for older JPCSP, it take up less disk space.
After jpcsp re8ca352, decrypt PGD no be load, so I ty find what happen about JPCSP and I found this post.
OK, can 0eb80e8 now read again decrypted PGD files?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log