This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 8 Vote(s) - 3.88 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tactics Ogre: Let Us Cling Together - ULUS10565
#61
(09-05-2011, 09:13 AM)tarbo Wrote: Have someone discovery the solution to pass the Almorica castle problem?

Could someone please post a SAVEDATA file right before the crash? I happen to own this game, so I'll try checking this error myself. Wink
Reply
#62
(09-05-2011, 04:03 PM)Hykem Wrote:
(09-05-2011, 09:13 AM)tarbo Wrote: Have someone discovery the solution to pass the Almorica castle problem?

Could someone please post a SAVEDATA file right before the crash? I happen to own this game, so I'll try checking this error myself. Wink
it's about 2min playtime, you just need to clear the tutorial and enter the 2. map
Reply
#63
(09-05-2011, 05:02 PM)Gashet Wrote:
(09-05-2011, 04:03 PM)Hykem Wrote:
(09-05-2011, 09:13 AM)tarbo Wrote: Have someone discovery the solution to pass the Almorica castle problem?

Could someone please post a SAVEDATA file right before the crash? I happen to own this game, so I'll try checking this error myself. Wink
it's about 2min playtime, you just need to clear the tutorial and enter the 2. map

Ah, thanks! I never really bothered to play this one. Tongue
Reply
#64
here is a save right before going to the castle.


Attached Files
.rar   ULUS10565DATA00.rar (Size: 19.89 KB / Downloads: 169)
Reply
#65
(09-05-2011, 10:11 PM)hyakki Wrote: here is a save right before going to the castle.

OMG iam playng ULES.... Hyakki, theres any way to convert your save to ULES? Or do you have an save to ULES?Confused
Reply
#66
Has anyone tried Tactics Ogre on latest builds like 23xx ? Is it only me or something in code changed that game won't start now?
Reply
#67
(09-09-2011, 08:08 PM)Fayt Wrote: Has anyone tried Tactics Ogre on latest builds like 23xx ? Is it only me or something in code changed that game won't start now?

You are rigth, the same thing happened to me Dodgy
Reply
#68
not loading (not sure what revision broke it)
r2303
Code:
0 [GUI] INFO  emu - Java version: 1.6.0_26 (1.6.0_26-b03)
8 [GUI] INFO  emu - Jpcsp v0.6 2303
12 [GUI] INFO  emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10565
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
DRIVER_PATH =
GAMEDATA_ID = ULUS10565
HRKGMP_VER = 19
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 6.35
REGION = 32768
TITLE = TACTICS OGRE Let Us Cling Together
USE_USB = 0
probably homebrew? false
173 [GUI] INFO  emu - Loading global compatibility settings:
174 [GUI] INFO  emu - Configuration / Region
187 [GUI] INFO  emu -     Language                                 [English]
188 [GUI] INFO  emu -     Button preference:                       ["X" for "Enter"]
189 [GUI] INFO  emu -     Daylight savings:                        [On]
189 [GUI] INFO  emu -     Time zone offset in minutes (GMT+/-):    [1]
189 [GUI] INFO  emu -     Time format:                             [12H]
190 [GUI] INFO  emu -     Date format:                             [YYYY-MM-DD]
190 [GUI] INFO  emu -     WLAN power saving mode:                  [On]
191 [GUI] INFO  emu -     Ad hoc channel:                          [Auto]
191 [GUI] INFO  emu -     Nickname:                                [hyakki]
191 [GUI] INFO  emu - Configuration / Video
192 [GUI] INFO  emu -     [ ] Disable VBO (automatically disabled if not supported)
192 [GUI] INFO  emu -     [X] Only GE graphics (not recommended for homebrew)
192 [GUI] INFO  emu -     [ ] Use vertex cache
193 [GUI] INFO  emu -     [X] Use shaders (experimental)
193 [GUI] INFO  emu -     [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
194 [GUI] INFO  emu -     [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
194 [GUI] INFO  emu -     [ ] Enable VAO (only relevant when using shaders and vertex cache)
194 [GUI] INFO  emu -     [X] Enable saving GE screen to Textures instead of Memory
195 [GUI] INFO  emu -     [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
195 [GUI] INFO  emu -     [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
195 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
196 [GUI] INFO  emu -     [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
196 [GUI] INFO  emu - Configuration / Audio
196 [GUI] INFO  emu -     [ ] Disable audio threads
196 [GUI] INFO  emu -     [ ] Disable audio channels (not recommended)
197 [GUI] INFO  emu -     [ ] Disable audio blocking
197 [GUI] INFO  emu - Configuration / Memory
198 [GUI] INFO  emu -     [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
198 [GUI] INFO  emu -     [ ] Ignore unmapped imports (not recommended)
198 [GUI] INFO  emu - Configuration / Media
199 [GUI] INFO  emu -     [X] Use Media Engine
199 [GUI] INFO  emu -     [ ] Extract media files to tmp folder
199 [GUI] INFO  emu -     [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
199 [GUI] INFO  emu -     [X] Use non-native fonts from flash0 folder
200 [GUI] INFO  emu - Configuration / Compiler
200 [GUI] INFO  emu -     [X] Use compiler (dynarec)
200 [GUI] INFO  emu -     [ ] Output profiler info to profiler.txt (only for compiler)
201 [GUI] INFO  emu -     [500] Maximum method size
201 [GUI] INFO  emu - Configuration / Crypto
201 [GUI] INFO  emu -     [X] Extract decrypted EBOOT.BIN files to the TMP folder
202 [GUI] INFO  emu -     [ ] Handle SAVEDATA in crypto mode
202 [GUI] INFO  emu -     [ ] Extract original PGD files to the TMP folder
202 [GUI] INFO  emu - Configuration / Display
202 [GUI] INFO  emu -     Anti-aliasing:                           [OFF]
203 [GUI] INFO  emu -     Resolution:                              [Native]
203 [GUI] INFO  emu -     [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
203 [GUI] INFO  ge - Only GE Graphics: true
204 [GUI] INFO  hle.sceMpeg - Media Engine enabled
237 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
237 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
238 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
239 [GUI] INFO  memory - Ignore invalid memory access: false
7732 [GUI] INFO  hle.sceDisplay - Saving GE to Textures
7805 [GUI] INFO  hle - Using the external audio decoder (SonicStage)
8237 [GUI] INFO  hle.sceFont - Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'
8245 [GUI] INFO  hle.sceFont - Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
8252 [GUI] INFO  hle.sceFont - Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
8257 [GUI] INFO  hle.sceFont - Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
8263 [GUI] INFO  hle.sceFont - Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
8269 [GUI] INFO  hle.sceFont - Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
8275 [GUI] INFO  hle.sceFont - Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
8280 [GUI] INFO  hle.sceFont - Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
8286 [GUI] INFO  hle.sceFont - Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
8292 [GUI] INFO  hle.sceFont - Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'
8297 [GUI] INFO  hle.sceFont - Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
8302 [GUI] INFO  hle.sceFont - Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'
8308 [GUI] INFO  hle.sceFont - Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'
8313 [GUI] INFO  hle.sceFont - Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'
8318 [GUI] INFO  hle.sceFont - Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'
8324 [GUI] INFO  hle.sceFont - Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'
8329 [GUI] INFO  hle.sceFont - Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'
8335 [GUI] INFO  hle.sceFont - Loading font file 'kr0.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'
8336 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
8413 [GUI] INFO  ge - Using RenderingEngineLwjgl31
8413 [GUI] INFO  ge - OpenGL version: 3.3.0
8413 [GUI] INFO  ge - Shading Language version: 3.30 NVIDIA via Cg compiler
8414 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
8414 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
8520 [GUI] INFO  ge - Using VBO
8523 [GUI] INFO  ge - Using shaders with Skinning
8523 [GUI] INFO  ge - Using dynamic shaders
8524 [GUI] INFO  ge - Using Geometry Shader for SPRITES
8525 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
8574 [GUI] INFO  ge - Using Geometry Shader shader-150.geom
8579 [GUI] INFO  ge - Using VBO
8580 [GUI] INFO  ge - Using shaders with Skinning
8580 [GUI] INFO  ge - Using dynamic shaders
8580 [GUI] INFO  ge - Using Geometry Shader for SPRITES
8581 [GUI] INFO  ge - Using Uniform Buffer Object (UBO)
8611 [GUI] INFO  ge - Using Geometry Shader shader-150.geom
20488 [root] WARN  hle - Unsupported syscall 207D SysMemUserForUser_1B4217BC 06030010 09FFFE00 00000000
20615 [taco_thread] INFO  hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=13
20683 [taco_thread] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
20684 [taco_thread] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE loaded
20686 [taco_thread] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS loaded
20737 [GUI] INFO  ge - Using Geometry Shader shader-150.geom
20756 [taco_thread] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC loaded
20758 [taco_thread] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE loaded
20759 [taco_thread] INFO  hle.sceMpeg - sceMpegInit
20771 [taco_thread] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0500) PSP_MODULE_NP_DRM loaded
20772 [taco_thread] INFO  hle.scePspNpDrm_user - NPDRM Encryption key detected: 0xe6a5e1e7561f805548112ef5663364de
20785 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FILETABLE.BIN flags = 4001 permissions = 00
20835 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0000.BIN flags = 1 permissions = 00
20847 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0014.BIN flags = 1 permissions = 00
20858 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/001E.BIN flags = 1 permissions = 00
20868 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0064.BIN flags = 1 permissions = 00
20880 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/00C8.BIN flags = 1 permissions = 00
20891 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/012C.BIN flags = 1 permissions = 00
20902 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0190.BIN flags = 1 permissions = 00
20914 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/01F4.BIN flags = 1 permissions = 00
20926 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0258.BIN flags = 1 permissions = 00
20939 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/02BC.BIN flags = 1 permissions = 00
20950 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0320.BIN flags = 1 permissions = 00
20961 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0352.BIN flags = 1 permissions = 00
20973 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0384.BIN flags = 1 permissions = 00
20984 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0385.BIN flags = 1 permissions = 00
20996 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0386.BIN flags = 1 permissions = 00
21009 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0387.BIN flags = 1 permissions = 00
21020 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0388.BIN flags = 1 permissions = 00
21031 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0389.BIN flags = 1 permissions = 00
21042 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/038A.BIN flags = 1 permissions = 00
21053 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/038B.BIN flags = 1 permissions = 00
21064 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/038C.BIN flags = 1 permissions = 00
21076 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/038D.BIN flags = 1 permissions = 00
21086 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/03E8.BIN flags = 1 permissions = 00
21111 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/03E9.BIN flags = 1 permissions = 00
21124 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/07D0.BIN flags = 1 permissions = 00
21134 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/09C4.BIN flags = 1 permissions = 00
21145 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0A28.BIN flags = 1 permissions = 00
21156 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0A8C.BIN flags = 1 permissions = 00
21168 [taco_thread] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/0ABE.BIN flags = 1 permissions = 00
21191 [taco_thread] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON loaded
21196 [taco_thread] INFO  hle.sceUtility - sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC loaded
21198 [taco_thread] WARN  hle.IoFileMgrForUser - sceIoDopen 'ms0/PSP/SAVEDATA/ULUS10565SQEXTACO' not a directory! (could be missing)
21210 [FileSystem] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x4B8C_size0x10C2AC flags = 1 permissions = 00
Reply
#69
It loads till 2291 revision, so i think 2291 rev broke it.
Just tried 2290 rev and when i chose Almorica castle,console didn't give any errors and "now loading" appeared,but nothing after that.
Reply
#70
hi, still works on r2239 any of Latest svn builds available on the page after that revision don't work,its a shame catalyst 11.8 still doesn't fix the letters problem.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)