BLACK screen with fps
After Burner Climax [NPUB30151]
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12-17-2015, 03:29 PM
(This post was last modified: 12-17-2015, 03:45 PM by John GodGames.)
Ingame with some graphical bugs...
Tested on: https://github.com/RPCS3/rpcs3/commit/14...96143eb183 + commented https://github.com/RPCS3/rpcs3/blob/mast...r.cpp#L281 (bypass pausing due to errors in some games) Settings: PPU - Interpreter 2 SPU - Interpreter (fast) DX12 1280x720 VSync XAudio LLE: cellFiber_Library v1.1 cellJpgDec_Library v1.1 cellSpursJq_Library v1.1 cellSre_Library v1.1
EMU FAN
i7 6700K @ 4.60 Ghz / 32 GB / GeForce GTX 1080 G1 Gaming 8GB / Win 10 64bit
12-17-2015, 04:33 PM
I spent some times fixing the game, unfortunatly I'm out of idea for the remaining glitches, that is the heat haze and the character geometry misplacement in the intro cutscene.
By the way the game seems to play much better with LLE than HLE. I had only 20 fps max in game with SPU recompiler. Looks like SPU HLE implementation need some works too...
12-17-2015, 10:26 PM
12-18-2015, 05:43 AM
(12-17-2015, 10:26 PM)flashmozzg Wrote:(12-17-2015, 04:33 PM)vlj Wrote: By the way the game seems to play much better with LLE than HLE. I had only 20 fps max in game with SPU recompiler. Looks like SPU HLE implementation need some works too...It's probably because current SPU JIT is very mutex-heavy. I think I've seen cases, where the SPU interpreter 2 is faster, than the JIT.
02-01-2016, 07:05 PM
Can someone test if this can be played from start to end? John's recent video seems to showcase no problems except minor artifacts, when stages transition.
02-02-2016, 01:08 AM
I'm investigating the blue flash when firing. On my branch it's even worst, I think it's related to depth sampling.
02-18-2016, 04:31 PM
I think all visual glitches are fixed now.
02-21-2016, 05:45 PM
i cant play the game ive tried these settings and everything i have a amd gpu is that the problem its a radeon hd 7970 supports dx12
02-21-2016, 06:42 PM
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