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Dragon Ball Z: Burst Limit [BLES00231]
#31
(01-05-2016, 03:57 PM)Ekaseo Wrote: cant wait till vulkan releases, hopefully it is better than DX12 (performance wise)

I wouldn't expect it to be much faster. Maybe a bit. But it solves the biggest problem of DX12 not being cross-platform.
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#32
The game takes a bit to get to speed for me, also if I where to play longer than 15 or so minutes, the game slows to a crawl.
I am running on the default settings.

Runs suprisingly well on my AMD R9 290

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#33
Is this game playable on current master?
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#34
(01-23-2016, 08:16 PM)tambre Wrote: Is this game playable on current master?

normally yes
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#35
(01-23-2016, 09:23 PM)Dante38490 Wrote:
(01-23-2016, 08:16 PM)tambre Wrote: Is this game playable on current master?

normally yes

What do you mean normally? Is it not right now?
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#36
i'm trying to get this to work but when i'm about to start the fight against raditz (right after the dragonball loading screen) i get a black screen (froze) and the following message comes up on the emulator :

loadProgram failed ... (in red)

then the program crashed.

tried any combination of configs, no luck.
any ideas?
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#37
(05-13-2016, 03:39 PM)DarkWolf Wrote: i'm trying to get this to work but when i'm about to start the fight against raditz (right after the dragonball loading screen) i get a black screen (froze) and the following message comes up on the emulator :

loadProgram failed ... (in red)

then the program crashed.

tried any combination of configs, no luck.
any ideas?

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Please read the newcomer's guide and see the list of playable games.
If you're having any problems, please also read how to report issues and when reporting statuses of games or are having problems please read the submission guidelines.
Also moved to the appropriate section.

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#38
Drama has been throughBig Grin


Attached Files Thumbnail(s)
           
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#39
guys i am getting this error on the latest master build
"E {PPU[0x80000000] Thread (main_thread) [0x02301f04]} PPU: 'sys_ppu_thread_register_atexit' aborted
F {PPU[0x80000000] Thread (main_thread) [0x02301f04]} class std::runtime_error thrown: Unimplemented
(in file C:\rpcs3\rpcs3\Emu\Cell\Modules\sys_ppu_thread_.cpp:106)".
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#40
I got US wersion, BLUS30117 and after last Vulcan and LLVM updates it went on Vulcan/OpenGL from shows black screen to good graphics with 40fps in battle.
On OpenGL I got also about 40fps but works rather like slideshow, and audio is bad.


Attached Files
.zip   RPCS3 Dragon Ball Z Burst Limit.zip (Size: 325.31 KB / Downloads: 139)
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